As part of the public beta update to version 0.1.1093, we've added an automatic motion reprojection mode.
When motionReprojectionMode is set to "auto", motion reprojection will turn on automatically when a game is rendering too slowly to maintain 90 FPS. When a game begins to maintain 90 FPS or starts rendering at less than 45 FPS, motion reprojection will turn off.
Some beta users have reported compatibility issues with specific games. Please continue giving us feedback and we will reach out to the game developers to fix these issues.
Instructions to enable automatic motion reprojection
You can opt-in to this mode by updating the MixedRealityVRDriver\resources\settings\default.vrsettings file in the MixedRealityVRDriver install folder.
- Make sure you have opted into the Windows Mixed Reality for SteamVR Beta using the instructions on the enthusiasts guide.
- Close SteamVR if it is running
- Edit the file at "C:\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings" (Path will be different if Windows Mixed Reality for SteamVR was installed to a different library)
- Add this line just below "driver_Holographic_Experimental" as shown in the example below "motionReprojectionMode" : "auto",
- Restart SteamVR with Windows Mixed Reality
Example 1: Enabling automatic motion reprojection
"driver_Holographic_Experimental" : {
"motionReprojectionMode" : "auto",
// Some people may experience increased discomfort such as nausea, motion sickness, dizziness,
// disorientation, headache, fatigue, or eye strain when using thumbstick controls in Windows Mixed Reality.
"thumbstickControlsEnabled" : false,
"thumbstickControlsReversed" : false,
"thumbstickTurnSmooth" : false,
"thumbstickDeadzone" : 0.25
}
Example 2: Enabling motion reprojection at all times
"driver_Holographic_Experimental" : {
"motionReprojectionMode" : "motionVector",
// Some people may experience increased discomfort such as nausea, motion sickness, dizziness,
// disorientation, headache, fatigue, or eye strain when using thumbstick controls in Windows Mixed Reality.
"thumbstickControlsEnabled" : false,
"thumbstickControlsReversed" : false,
"thumbstickTurnSmooth" : false,
"thumbstickDeadzone" : 0.25
}
Example 3: Disabling motion reprojection
"driver_Holographic_Experimental" : {
// "motionReprojectionMode" : "auto",
// Some people may experience increased discomfort such as nausea, motion sickness, dizziness,
// disorientation, headache, fatigue, or eye strain when using thumbstick controls in Windows Mixed Reality.
"thumbstickControlsEnabled" : false,
"thumbstickControlsReversed" : false,
"thumbstickTurnSmooth" : false,
"thumbstickDeadzone" : 0.25
}