We just updated Windows Mixed Reality for SteamVR to version 1.3.73. This version fixes an issue for some users with HP Motion Controller bindings in SteamVR Home.
We just updated Windows Mixed Reality for SteamVR to version 1.3.73. This version fixes an issue for some users with HP Motion Controller bindings in SteamVR Home.
We just published a new beta version of Windows Mixed Reality for SteamVR (1.3.73). This version fixes an issue with HP Motion Controller bindings in SteamVR Home.
We just published a new beta version of Windows Mixed Reality for SteamVR (1.3.73). This version fixes an issue with HP Motion Controller bindings in SteamVR Home.
We have just promoted a version a Windows Mixed Reality for SteamVR from Beta to general availability, this update addresses feedback provided by the community: Resolved a memory leak that would progressively fill video memory and cause crashes Improved video memory management fo
We have just promoted a version a Windows Mixed Reality for SteamVR from Beta to general availability, this update addresses feedback provided by the community:
Resolved a memory leak that would progressively fill video memory and cause crashes
Improved video memory management for applications that allocate memory beyond their allowed budget
Reduced video memory footprint for applications submitting very large images (eg: double-wide) or incorrectly using a different resolution for each eye
Fixed crashes with certain OpenXR applications used through SteamVR (eg: Hubris)
Fixed crashes when using the "Optimize rendering and improve GPU memory usage" option
Fixed conditions where the transitions screen between applications would flicker
We have conducted testing with several games: Automobilista 2, Alien Isolation (MotherVR), Bonelab, Digital Combat Simulator, Skyrim VR, Project Cars 2, VR Chat, Half-Life: Alyx, No Man's Sky, Hubris, Blade & Sorcery, Deo VR, The Brookhaven Experiment, Ragnarok... and for all of these games we compared frame rates, frame times and memory usage with the Last-Known Good (LKG) version, and this new version performed equally or better in all of our testing.
We have just published a new beta for Windows Mixed Reality for SteamVR, this update addresses feedback provided by the community: Resolved a memory leak that would progressively fill video memory and cause crashes Improved video memory management for applications that allocate m
We have just published a new beta for Windows Mixed Reality for SteamVR, this update addresses feedback provided by the community:
Resolved a memory leak that would progressively fill video memory and cause crashes
Improved video memory management for applications that allocate memory beyond their allowed budget
Reduced video memory footprint for applications submitting very large images (eg: double-wide) or incorrectly using a different resolution for each eye
Fixed crashes with certain OpenXR applications used through SteamVR (eg: Hubris)
Fixed crashes when using the "Optimize rendering and improve GPU memory usage" option
Fixed conditions where the transitions screen between applications would flicker
We have conducted testing with several games: Automobilista 2, Alien Isolation (MotherVR), Bonelab, Digital Combat Simulator, Skyrim VR, Project Cars 2, VR Chat, Half-Life: Alyx, No Man's Sky, Hubris... and for all of these games we compared frame rates, frame times and memory usage with the Last-Known Good (LKG) version, and this new version performed equally or better in all of our testing.
We appreciate your patience, and from the whole team, we wish you happy holidays and a happy New Year!
We have just published a version of Windows Mixed Reality for SteamVR: it now restores SteamVR's maximumRecommendedResolution parameter to its default value on exit.
We have just published a version of Windows Mixed Reality for SteamVR: it now restores SteamVR's maximumRecommendedResolution parameter to its default value on exit.
We have just published a new beta for Windows Mixed Reality for SteamVR: it now restores SteamVR's maximumRecommendedResolution parameter to its default value on exit.
We have just published a new beta for Windows Mixed Reality for SteamVR: it now restores SteamVR's maximumRecommendedResolution parameter to its default value on exit.
We just updated Windows Mixed Reality for SteamVR to version 1.3.60. It fixes black screen issues encountered with the previous version with some games such as Serious SamVR.
We just updated Windows Mixed Reality for SteamVR to version 1.3.60. It fixes black screen issues encountered with the previous version with some games such as Serious SamVR.
We have just published a new beta for Windows Mixed Reality for SteamVR: it fixes issues encountered with 1.3.58 with some games such as Serious Sam VR.
We have just published a new beta for Windows Mixed Reality for SteamVR: it fixes issues encountered with 1.3.58 with some games such as Serious Sam VR.
This update contains the following improvements: Adds support for titles that submit frames using alternate poses. Adds support for an upcoming Steam feature to override the visible field of view for individual titles. Reworks how graphics buffers are shared with SteamVR, reducin
This update contains the following improvements:
Adds support for titles that submit frames using alternate poses.
Adds support for an upcoming Steam feature to override the visible field of view for individual titles.
Reworks how graphics buffers are shared with SteamVR, reducing overall GPU memory utilization in most cases.
Introduces a setting to enable correction of the hidden area to fix potential sources of light bleed. The setting is listed as Apply hidden area stencil correction to cure visual artifacts in the periphery.
Removes Myst custom bindings for HP Motion Controllers as they are now part of the game's official release
This is a small update to existing Windows Mixed Reality for SteamVR Beta, which addresses issues related to insufficient graphic memory issues and HMD being unplugged.
This is a small update to existing Windows Mixed Reality for SteamVR Beta, which addresses issues related to insufficient graphic memory issues and HMD being unplugged.
This update contains the following improvements: Adds support for titles that submit frames using alternate poses (e.g. GTA V R.E.A.L. mod). Adds support for an upcoming Steam feature to override the visible field of view for individual titles. Introduces a setting to enable corr
This update contains the following improvements:
Adds support for titles that submit frames using alternate poses (e.g. GTA V R.E.A.L. mod).
Adds support for an upcoming Steam feature to override the visible field of view for individual titles.
Introduces a setting to enable correction of the hidden area to fix potential sources of light bleed. The setting is listed as Apply hidden area stencil correction to cure visual artifacts in the periphery.
Reworks how graphics buffers are shared with SteamVR, reducing overall GPU memory utilization in most cases.
Previous beta has shown that some configurations / games might have some issues with this new approach, therefore it's an opt in feature which can be enabled through WMR Settings "Optimize rendering and improve GPU memory usage."
This update contains the following improvements: Adds support for titles that submit frames using alternate poses (e.g. GTA V R.E.A.L. mod). Adds support for an upcoming Steam feature to override the visible field of view for individual titles. Reworks how graphics buffers are sh
This update contains the following improvements:
Adds support for titles that submit frames using alternate poses (e.g. GTA V R.E.A.L. mod).
Adds support for an upcoming Steam feature to override the visible field of view for individual titles.
Reworks how graphics buffers are shared with SteamVR, reducing overall GPU memory utilization in most cases.
Introduces a setting to enable correction of the hidden area to fix potential sources of light bleed. The setting is listed as Apply hidden area stencil correction to cure visual artifacts in the periphery.
Windows Mixed Reality for SteamVR has been updated to build 1.2.665. This build contains no code change from 1.2.625 but includes the input profiles changes listed below. Updates or new input profiles for Windows Mixed Reality Controllers for the following titles: I Expect You To
Windows Mixed Reality for SteamVR has been updated to build 1.2.665. This build contains no code change from 1.2.625 but includes the input profiles changes listed below.
Updates or new input profiles for Windows Mixed Reality Controllers for the following titles:
I Expect You To Die 2
Updates or new input profiles for HP Motion Controllers for the following titles:
Astraeus
Carly and the Reaperman – Escape from the Underworld
Contagion VR - Outbreak
Darknet
Dash Dash World
Don’t Knock Twice
Dungeon Escape VR
HoloBall
Immortal Legacy: The Jade Cipher
Kittypocalypse
Megaton Rainfall
Myst
Noda
Pavlov VR
Payday 2
Rise of the Tomb Raider (VR compatibility requires “Rise of the Tomb Raider 20 Year Celebration Pack” DLC purchase and VR content is limited to “Blood Ties” game mode)
Roblox
Sharknado VR – Eye of the Storm
Skylight
Spacescape
Tetris Effect: connected
The Curious Study of Dr. Blackwood
The Orville: Interactive Fan Experience (WMR compatible when opted into the v1.0.1.2 beta [v1.0.1.2 – With VR Support])
Windows Mixed Reality for SteamVR Beta has been updated to build 1.3.22. This build contains the following changes: Fixes a crash that occurred on hybrid-GPU machines. Fixes a crash due to incorrect process permissions. Fixes a crash due to a race condition with game titles durin
Windows Mixed Reality for SteamVR Beta has been updated to build 1.3.22. This build contains the following changes:
Fixes a crash that occurred on hybrid-GPU machines.
Fixes a crash due to incorrect process permissions.
Fixes a crash due to a race condition with game titles during their startup.
Fixes an issue where using SteamVR's OpenXR runtime would result in incorrect controller poses.
In addition to the changes listed above, this build also contains changes or additions to the default input profiles for HP Motion Controllers for the following titles:
Windows Mixed Reality for SteamVR has been updated to build 1.2.625. This build contains the following changes: Fixes an issue where using SteamVR's OpenXR runtime would result in incorrect controller poses.
Windows Mixed Reality for SteamVR has been updated to build 1.2.625. This build contains the following changes:
Fixes an issue where using SteamVR's OpenXR runtime would result in incorrect controller poses.
Windows Mixed Reality for SteamVR Beta has been updated to build 1.3.6. This build contains the following changes: Adds support for titles that submit frames using alternate poses (e.g. GTA V R.E.A.L. mod). Adds support for an upcoming Steam feature to override the visible field
Windows Mixed Reality for SteamVR Beta has been updated to build 1.3.6. This build contains the following changes:
Adds support for titles that submit frames using alternate poses (e.g. GTA V R.E.A.L. mod).
Adds support for an upcoming Steam feature to override the visible field of view for individual titles.
Reworks how graphics buffers are shared with SteamVR, reducing overall GPU memory utilization in most cases.
Introduces a setting to enable correction of the hidden area to fix potential sources of light bleed. The setting is listed as Apply hidden area stencil correction to cure visual artifacts in the periphery.
In addition to the changes listed above, this build also contains changes or additions to the default input profiles for HP Motion Controllers for the following titles:
Alien Isolation
Astraeus
Carly and the Reaperman - Escape from the Underworld
Windows Mixed Reality for SteamVR has been updated to build 1.2.536. This build contains no functional changes from version 1.2.444 other than the input profile changes listed below. This build contains changes or additions to the default input profiles for HP Motion Controllers
Windows Mixed Reality for SteamVR has been updated to build 1.2.536. This build contains no functional changes from version 1.2.444 other than the input profile changes listed below.
This build contains changes or additions to the default input profiles for HP Motion Controllers for the following titles: