The public beta has been updated to version 0.1.1123. This update includes the following changes:
- Fixed a bug with the thumbstick control experimental feature when combined with motion reprojection
- Added logging to help diagnose issues in motion reprojection
- Added experimental option “motionReprojectionIndicatorEnabled” that, when on, will display an indicator when the experimental automatic motion reprojection is enabled. Details below.
- Updated the EULA now that Windows Mixed Reality for SteamVR has exited early access
motionReprojectionIndicatorEnabled is a new setting in the configuration file to help diagnose issues with the experimental automatic motion reprojection feature. When set to true, you will see an indicator in the headset that corresponds to the current motion reprojection mode:
- green = off because application can render at full framerate
- light blue = on because application is cpu bound
- dark blue = on because application is gpu bound
- red = off because application running at less than half framerate
See enabling motion reprojection for SteamVR apps for more details.