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Super High Ball is leaving Early Access!

Today is a big day! My first game Super High Ball is now fully released!
I would like to thanks the community and every single person who has been supporting the development, without you I wouldn't have gone until the end of this adventure!

A year ago I have release Super High Ball in Early Access, it was very different! It came out with 13 levels, it was very challenging, not very accessible, and obviously not polished.

I think I have pushed a bit more than 50 updates in total, most of them were tiny patches, some of them were huge content updates!

These 3 updates were my initial planned content updates, it was my goal, having 28 levels with their own game mechanics, challenges, and look.

Then came out the big dilemma, I want more mechanics, more challenges and a part of the community wanted levels that focus more on the "puzzle" side of the game. So I've spent a lot of time (3 months I think), making the B-Roll mode, which did introduce 28 new levels!

I'll still be updating the game if needed, I need to look at home to make the game more accessible on pinball cabinets. But for now, I'll go have a drink to celebrate the release of my first game!

Have fun, and thanks again to everyone who has been participating in the Early Access.

Michael.