Super High Ball: Pinball Platformer

Emberstone Interactive

Released
Jun 18, 2021
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Leaderboard Update

    Hi! It's been a while! I took the decision to close my domain and the server that was hosting both the game's website and the leaderboard. After much struggle, I'm happy to share that the leaderboard, has been migrated to another service, much cheaper! If anyone as an issue with

  2. Developer post

    Best death patch (26/08/22).

    Hey! It's been a while right?! I had a player reporting an issue with the Best Death stat as he was trying to complete the whole game deathless. The best death stat was not updating if the best time was not beaten. My bad, this patch should solve the issue, now these two stats ar

  3. Developer post

    Canon inputs update.

    Heya! This is a tiny update adding a new setting to the way you can control the canons with the mouse. Before, you could center the cursor on the canon upon activation, then aim by moving the mouse around it. Or you could pre-aim the canon with your mouse cursor on the screen, an

  4. Developer post

    Mouse cursor and Checkpoints fix.

    Hola! How are you doing? Merry Christmas BTW! This is a tiny update adding the option to lock or unlock the mouse cursor to the game window. This is mainly useful for those playing in windowed mode or those that have multiple monitors. I have also patched the checkpoints, they we

  5. Developer post

    Tiny Update

    Hello! A quick update to fix an issue with the checkpoint's best times. Using the level quick restart right after a checkpoint was messing up the order the checkpoints were recorded. This is now fixed! In case you think one of the times in your checkpoint list is looking suspicio

  6. Developer post

    Speedy Update!

    Hola! I hope everyone is doing well! I know it has been a long time, I needed a break from Super High Ball dev. Anyway! I have added 3 new leaderboards to the game, you can now see your ranking for the completion of the Normal Mode, the B-Roll Mode, and the Full-Game! These are v

  7. Developer post

    Nice small update!

    Hey! Here is a tiny update adding a feature requested by a player. It adds a per checkpoint personal best time! I could do a long blog post to explain how it works, but it's quite straightforward. The only thing I want to highlight, is the best time per checkpoint was not recorde

  8. Developer post

    October Patch!

    Hey everyone! Yeah still updating the game I know. While I was on holiday, got a few bug reports from users so I decided to quickly fix them so I can carry on working on what I wanted to add to the game. There was an issue with the resetting of some assets when using the "press A

  9. Developer post

    Nice little patch

    Hello! This is a nice little patch fixing a bad little bug with the timer! Next, I'll try to add a new feature that will save your best time per checkpoint and display if you are doing better or worst than your PB, but that might take a bit of time to come as I'll be away for a m

  10. Developer post

    Tiny Update!

    Hello! This is a tiny update adding a new setting. You can now decide if the mouse cursor snaps to the blue canons when you activate them, or if the mouse cursor stays where it was on the screen. This allows you to pre-aim the canons as you can do with a controller. When the sett

  11. Developer post

    Small Update

    Hi! A small update that adds the option to disable the analog triggers from the gamepad. Head to the setting and toggle it if you don't want analogs input from your triggers. This is mainly useful for Nintendo controllers. Unreal detects a controller, and it assumes it has analog

  12. Developer post

    Patch regarding keyboard bindings.

    Hey! This is a small patch fixing the key binding bug that was removing and adding input for actions and mixing them. This is now fixed for the gameplay bindings. I would suggest resetting to default and then setting the bindings afterward. Please report any issues in the forums,

  13. Developer post

    Quick Patch!

    Heya! I hope you are having a nice summer! This is a small patch fixing the blue canon aiming. At certain screen resolutions, the mouse cursor was not placed at the center of the blue canon when you were activating this one. This should now be fixed. At least on my side :) Thanks

  14. Developer post

    Release Patch 14

    It's been a while right? Quick patch to fix the global time statistic in the progression screen. There was a bug spotted by a player, I've fixed it, but realized the formatting of the time was incorrect when the player had less than an hour of playtime. Should be fixed now. Cheer

  15. Developer post

    Sunday Patch

    Last patch this week! Small one. -When playing without checkpoints, the timestamps will be updated, but you won't have a CP noise or animation. -The speedometer is just displaying the speed, no more distracting bars. Voila voila!

  16. Developer post

    Release Patch 13

    Another patch! yeaaa Thanks to the community for helping me improve the game! You can now use the keyboard and the gamepad at the same time, this is mostly useful if you want to use the stick of the gamepad to aim the blue cannons. Just make sure to disable the mouse cursor in th

  17. Developer post

    Rollback in the meantime a fixe is applied.

    I'm rolling back to the previous version as there is a blocking bug with the blue cannon. Once fixed I'll push a new update. Sorry about that!

  18. Developer post

    Quick Patch

    Keyboard only: Quick patch that removes the need to press the L/R shift keys on the keyboard once inside a blue cannon. You can now press L/R Shift before activating the cannon, this one will start to rotate in the direction you are pressing once the ball is snapped.

  19. Developer post

    Release Patch 12

    Hola! -The bridges in the peak world were not resetting when you were playing without CP - Fixed. -The blue canon camera changes were not resetting when you were playing without CP - Fixed. -CPs were still visible and making sounds when you were playing without CP - Fixed. That's

  20. Developer post

    Release Patch 11 (The frustration patch!)

    Hi! How is everyone doing? After watching some people playing Super High Ball, and having some feedback from a few players, I have decided to find a way to make the game less frustrating. The main element that was mentioned, was the lasers. They were always activated after a resp