Hi!
Your daily dose of patching is here!
More optimization:
Added material LODs for expensive materials. (Switching between translucent to masked, should reduce the draw calls on the GPU).
Added LODs for more geometries. (Fewer polygons when the camera is far).
Fixed the red circle collision which was affecting the ball trajectory on some instances (Thanks Matthew for finding this one!).
The gamepad L-Stick needs to be pushed at least at 50% for the canon to rotate, this is to prevent very sensitive sticks from rotating the canon. (Need to be confirmed by Clovinoux).
Added the shortcut achievement trigger to another cave level.
That's it for now!