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Release Patch 08

Hello!

And yes! Another update! Let's goooo!

Levels:

Some tiny adjustments in the Cliff and Volcano B-Roll levels, mainly one difficult session has been changed, and some other sessions were bringing tiny issues.
A tiny bit of camera fix.

General fixes:
The zone unlocks animation was being played in B-Roll after finishing the Normal Mode, every time! (hopefully fixed!).

Optimizations:
Reduced level geometry for each Cliff level (-30% polygons). (better for GPU and CPU)
Added mip-maps for most of the assets. (better for GPU according to the Unreal Engine documentation).
Removed tick for most assets (these were unnecessary ticking on every frame). (better for CPU)
Simplified some materials. (better for GPU)
Default resolution when starting the game for the first time set to 1920x1080. (Sorry for the players with an 8K screen... the game was starting at the maximal resolution supported by the monitor, oopsie).

Some assets might look less sharp/defined due to the textures mip-mapping. I like things sharp, but if this helps to get better performances, well I'll take it. You're V-Ram should feel better, but I couldn't measure how much exactly.

I'll carry on with optimization for the Volcano and Peak levels.

Bye!