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Release Patch 06

Heya!

I hope everyone is having a nice weekend (if you read this during the weekend)!

I have made some tiny changes on some levels:

  • A hole in level 24 was not really a hole and had a collision issue.
  • Removed some laser walls in level 24, hopefully preventing from blocking the player.
  • The Kubos in Tutorial 01 B-Roll is easier to catch.

Some fixes:

  • Removed patch notes on the main menu.
  • Fixed the leaderboard icons, they should update and refresh properly.
  • Fixed the AA setting in Low, this was looking horrible in the B-Roll world map, it should be better now.
  • Reduced even more the death screen flash.
  • It was very difficult to get a vertical shot using the keyboard while running the game at 165 FPS. So I have added a tiny animation to the flippers mimicking the analog from the gamepad triggers. This is not visible, but the physics engine recognizes it and this fixes the issue.

Now the tricky part, I am trying to mitigate the physics tick rate variations (having a fixed tick rate no matter what is the FPS count).
This is not possible with Unreal, I could use a bullet solver like Rocker League, but that requires a lot of development, a proper dev to change the source code, and most importantly, this will change the physics of the game, and that is the part that I don't want to touch too much as I'm happy with how it is.

What I can do is reduce the variations as much as I can:

  • Locked the max FPS to 120 instead of 165, sadly I have to do this so the gap is reduced.
  • Checked "Enhanced Determinism" in the project settings. This is a setting that was not existing in the previous Unreal versions, sounds like what I needed, but the doc says it just tries to improve the physics determinism, it does not fix it.

I'm playing around a fine balance where the physics breaks if I touch too many settings, this is scary tbh, so I hope this helps (without breaking the game).
I am now going to focus on the camera. There are some instances where the camera doesn't follow the ball, and that's an issue!

Thanks to the players who have reviewed the game, I now have a "Positive" score! (Steam needed 10 reviews to be able to display this on the Store Page).

See you in the next patch!!

Michael.