Developer postOriginal post (opens in a new tab)

Release Patch 05

Another update!
After seeing a full playthrough of the Normal mode, I have spotted some minor issues on some levels.

  • I have added some checkpoints in some levels of the Peak world.
  • Fixed some camera triggers.
  • Scaled a tiny bit the lava kill box, no more swimming in the lava!
  • I have improved the blue canon ball trajectory preview (this should be more accurate! You can trust it now). I have as well made a new trail for it, it's cleaner.
  • I have reduced the death screen effect, it should be less flashy.

I'm trying some things to see if I can get a more constant and stable physics tick-rate. Unreal does not allow a fixed tick rate, but there are some settings that I can change to get closer.

I am still investigating the proper way to rotate the whole game so it can be played natively on pinball cabinets, once again, Unreal does not allow that if the game is not played on mobile... But I'll keep digging!

For now, the amazing Solters has done a nice guide to show you how he is doing!
https://steamcommunity.com/sharedfiles/filedetails/?id=2519165148

That's it for now! Thanks for playing! If you get a minute, please leave a nice review on the game store page, this helps a lot <3

Michael.