Heya!
Update number 03 is live! It has been a painful one but it brings some nice additions.
Fixes:
- The usual fix of cameras on different levels - Fixed.
- Some flippers were not killing the ball when squeezing them - Fixed.
- Keyboard custom Binding should work as expected now - Fixed.
- Pausing the game should pause the lasers SFX - Fixed.
- Spamming A/Space at the level intro was spamming the SFX - Fixed.
Changes:
- Up/Down arrows (keyboard) will switch ball customisation category - New.
- Moved a Checkpoint on level 06 - Changed.
- BackSpace will restart the level (from the end screen) - New.
- You can now press B/Escape at the level intro to go back to the menu - New.
- If you have the setting "Press A to start" on, you'll have to press A only when dying, not when resetting the level - New.
- The UI will switch commands icons based on the input you send (keyboard/gamepad) - New.
- You can skip the intro of the game by pressing A/Space - New.
- You can skip the intro of the levels by pressing A/Space - New.
- You can see your leaderboard rank on the End Screen (takes 2 seconds to update) - New.
- The death counter will be Golden wehn at 0, white after one death - New.
- The Timer will be Golden if you are under the Time To Beat, white if above - New.
Gameplay Change:
- The lasers are now locked on a cycle! Meaning that every time you respawn, they will reset to their cycle. This should help you to learn the patterns of each level.
Keep looking for bugs and see you in the next update!
Michael.