+Added a new landscape shader to Test_Performance and Bloodbath
-This should make the game run a lot lighter on the GPU
+Added Red Throat Megalosaurus skin, by Misha
+Updated game lighting to look more realistic
+Added volumetric fog and a fog system, where certain mornings are much foggier than others
+Fixed: Sound should now attenuate properly
+Fixed: Pachy no longer jams while sitting down
+Fixed: Pachy charge now works properly while fat
+Fixed: Dart now works properly
+Fixed: Grab range now scales properly with mosa size
+Fixed: Mosa can now properly attack and roar after darting out of the water
+Fixed: The foliage carrying mechanic should no longer crash the client
+Moved footstep blueprint code up into C++
+Reworked swimming code up into C++
-This swimming code should feel a lot better in the water than our old code
+Reduced mosa bite cost to 8.5 ability power, down from 10
+Added support to give all animals swim sprint speed, swim walk speed, swim turn rate sprint, and swim turn rate stationary balance parameters
---------PART 2---------
+Fixed: Numerous animation problems with Megalosaurus and Parasaurolophus
-Crouch and walk, most notably, weren't playing. A blend of walk and run, or crouch and idle, was playing instead.
+Fixed: The swim animation rate for Megalosaurus and Parasaurolophus is now properly faster
+Fixed: Limp speed now is properly computed for all growth levels, rather than dragging feet, for Megalo and Para
+Fixed: Attack animations no longer adjust play rate for growth
+Fixed: Para roar, call, threaten, and alarm animation montages now properly adjust play speed for growth level
+Fixed: Para now properly plays its walking animation while walking
+Fixed: Utah 1 and 3 calls are no longer reversed
+Fixed: The HUD draw order now saves properly for players who move and stack HUD elements in different orders
+Fixed: The game volume setting sliders now properly save user settings between sessions
+Fixed: The game volume setting sliders now properly display their values when the options panel is open, rather than showing zero values
+Improved the Ichthyovenator eye
(Published: 06/14/2018)
