NEW CONTENT
+Added new islands and content to the center area of Forest Island, by Asoka/FurFur
+Added the Orka Krono skin, by Misha
+Added damage overlays for the Megalosaurus
-at 87.5% and above you show no damage.
-at 12.5% you show full damage
-everywhere else transitions between three stages of damaged'ness
+Use of scent now allows you to identify the type of talent build a potential adversary has
-Aiming at other creatures while holding the scent key allows you to deduce this information based off color
-Red = power, green = mobility, blue = survival
+Matched the Breath Bar and Error Message widgets to the current UI Theme
BALANCE ADJUSTMENTS AND TUNING
+Reworked the Kronosaurus talent tree with several changes
-Most notably, it should be harder to stack several offensive talents in the power tree to obtain a very strong krono
+Reworked the Krono lunge injury damage scaling
-Krono lunge does 1.8x more injury damage baseline
-The scaling of the PowerfulLunge, DamageIncrease, and Bruiser talents have been changed to be much weaker in the case of the lunge's injury damag
+Elusiveness now takes 65 ability power baseline, down from 80
OPTIMIZATION
+Refactored attack code out of blueprints and up into C++
-There may be bugs with this that I missed. Testing every animal's LMB and RMB, and the conditions that allow use of LMB and RMB is a good idea
BUG FIXES
+Fixed: The HealingRateIncrease talent no longer also makes you lose HP faster if you're uncomfortable
+Fixed: The HealingRateIncrease talent no longer double multiplies your healing rate (it's 2.0x faster at 3/3 now)
+Fixed: Clicking on the chat window no longer jams the UI
+Fixed: Score now records and displays properly
+Fixed: The AbilityPoolIncrease no longer increases injury damage taken, and the InjuryDamageResistance talent now properly does
+Fixed: Ichthy no longer has knockback
+Fixed: Elusiveness now takes the proper amount of ability power to use
+Fixed: It should now be possible to oneshot creatures, and the OneShotAvoidance talent works properly
+Fixed: The velociraptor now properly plays its death animation
+Fixed: The mosa no longer sometimes fails to deal bite damage when biting in rapid succession
+Fixed: Elasmo head tracking now works properly
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HOTFIX #3
+Attempted fix at server crash
+Fixed a graphical glitch issue with water drawing from high in the sky
+Fixed: The bots now function properly
+Fixed: Water now decays at the proper rate, rather than subtracting 5 every tick
-Previous buff to water decay rate has been undone, and it now behaves as before
-I suspect the sudden increase in feedback about water being too fast was because of the above bug, which caused it to drain about 2x faster than normal
+Thirst decay rate is now a function of how rainy the weather is. Very rainy weather will cause thirst to start going up instead of down
