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A short update with ideas and my blog.

The above image is Revulsion using a level mesh that I imported from another project I had released awhile back. Its only meant as a raw example and not close at all to what I think anything will look like long term.

This level mesh has hand crafted materials that make much better use of the tech and overall style. Graphically this is a big jump in quality vs the stuff already in the game. But also it kind of shows that using meshes this way I can not only increase the overall quality visually but also I can improve performance as well. The meshes provide more varied spaces for combat too.

So my goals I think are as follows…

  • Replace the walk slow mechanic with a Dash.
  • Block out one new mission in blender using a mesh with static lightmapping.
  • Try to reach a style of flow that is more organic like how Doom 2 plays. Have a more free flowing style in general.
  • Put the in game level editor on hold.

For now it is best I think to put the in game level editor on hold and focus all energy on getting more levels in a functional state. Keep it simple and just get it done. Add more to actual levels and combat.

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This here is my discussions Blog where I will sometimes post my thoughts on things. Its my hub for content creation.
https://discussions.app/tag/blog/1k87ubdxgvdm4/so-you-may-know-have-been-assessing-the-prospect-of-revisiting-game-released-years-ago