
The above image is Revulsion using a level mesh that I imported from another project I had released awhile back. Its only meant as a raw example and not close at all to what I think anything will look like long term.
This level mesh has hand crafted materials that make much better use of the tech and overall style. Graphically this is a big jump in quality vs the stuff already in the game. But also it kind of shows that using meshes this way I can not only increase the overall quality visually but also I can improve performance as well. The meshes provide more varied spaces for combat too.
So my goals I think are as follows…
- Replace the walk slow mechanic with a Dash.
- Block out one new mission in blender using a mesh with static lightmapping.
- Try to reach a style of flow that is more organic like how Doom 2 plays. Have a more free flowing style in general.
- Put the in game level editor on hold.
For now it is best I think to put the in game level editor on hold and focus all energy on getting more levels in a functional state. Keep it simple and just get it done. Add more to actual levels and combat.
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This here is my discussions Blog where I will sometimes post my thoughts on things. Its my hub for content creation.
https://discussions.app/tag/blog/1k87ubdxgvdm4/so-you-may-know-have-been-assessing-the-prospect-of-revisiting-game-released-years-ago