https://youtu.be/iPJI23cxvWQ
Sorry this Vlog is late, but here is me show off the level editor as I continue to build new content for it. You can see monster placement and lighting are now in place and the level editor is getting put to the test. I feel like the flow can be a lot better once I am working on the next game where testing the map is as easy as pressing a button. I am not a huge fan of having to copy files from one folder to the next every time I want to test something.
Its VERY tempting to just roll a build of the editor into Revulsion and call it a day. But doing that will just make things more complex moving forward.
The level I play is not ideal for actual gameplay as it feels too cramped at the moment. Once I begin working on new levels it will follow a better design method I think. I will also probably add more prototype mapobjects to make it so design can be more interesting.
I have a pretty big undertaking to get something like this functional but I think it will be worth it long term.