This weeks patch has a pretty hefty list of bug fixes and balance changes. I want to thank everyone who has helped me with feedback either by posting here, on discord or simply doing live streams on twitch. I do like to watch the vods as they give me incredible amounts of feedback!
In this video I talk about the patch notes and go over whats next.
https://youtu.be/JPWsczqqweA
- Death loot case should no longer get stuck in doors.
- Death loot case will not appear if you dropped nothing on death.
- Death loot spawn fail safe is now in place that prevents rare moments where loot can spawn at 0,0,0. (It will now spawn at your feet if that happens.)
- The cost of enhancing armor has been greatly reduced.
- Framerate limit is set to 237 by default
- All random generation content has been removed from all missions below level 25.
- Stuck spot on the first level of soldiers overlook addressed.
- Pillars for a power node battle on the final level of Ogrimgore's layer have been adjusted.
- Shortcut within the final level of Ogrimgore's layer has been removed.
- Demon lords totem in the bestiary now properly explains punch through as a weakness.
- Power node battle called Demon Madness now properly lets you discover it.
- Transmute alchemy has been added to epic and legendary loot cases.
- Ogrimgore bestiary rewards should now reflect the challenge of killing him.
- Death orbs sounds have been toned down.
- Death orbs now consumes 5 red mana. (used to consume 1)
- Obliterator now has a proper weight value.
- 1 Abomination has been added to the final boss chamber to allow some farming for resources in a pinch.
- Death Marker should no longer appear as an exclamation point before sanctuary.
- Abomination now has a smaller capsule allowing it to navigate tighter spaces better.
- Hell Beast now has a smaller capsule allowing it to navigate tighter spaces better.
- Music in random generation levels can now be effected by the music volume slider in options.
- Hellish rocket launchers base damage has been increased.
- Hellish rocket launchers rate of fire has been slightly decreased.
- Minigun now uses rifle ammo. (Was Pistol ammo)
- Abominations and Ogrimgore can no longer spawn with affixes. (Resistances or legendary ect.)
- Typo "Fix damaged or legs armor" fixed.
- Clipping issue on the final power node battle of Supply Depot addressed.
- Many typos in the advancements. Many of them... Probably more...
- Mighty warhammer advancement : Demon lord requirement has been addressed.
- All random gen tiles now have proper collision to prevent players from escaping the map.
- All blaster type weapons projectile speed slightly reduced.
- Status effects no longer cause dead bodies to freak out.
- Ogrimgore exit door is now using the correct graphic.
- Adjusted all death triggers within random gen world to avoid having them intersect with neighboring tiles.
- Adjusted a hell beast spawn location in the final level of war path.
- Level 75+ content level has been addressed. Level jumped up to high.
- Roller Bombs now trigger far more reliably around enemy targets.
- Roller Bombs no longer bounce off dead enemies.
- Roller Bombs potency and damage are greatly increased.
- Bullwark shield no longer blocks enemy movement.
- Bullwark shield SP cost increased slightly.
- Gun Turret SP cost increased slightly.
- Healing Wave SP cost increased slightly.
- Berserkers rage SP cost increased slightly.
- Berserkers rage now regens a small amount of armor.
- Eagle Eye SP cost increased slightly.
- Eagle Eye now regens a small amount of armor.
- Runners High SP cost increased slightly.
- Runners High now regens a small amount of armor.
- Transmutation base potency has been slightly increased.
- Vampirism SP cost has been significantly reduced.
- Vampirism Now also regenerates armor.
- Aegis Recovery now also regenerates armor.
- Biotic Regeneration now also regenerates armor.
- Biotic Regeneration Cooldown increased to 20 seconds. (Was 3 seconds)
- Biotic Regeneration Health/armor regen effect now lasts 18 seconds. (Was 3 seconds)
- Biotic Regeneration medicated status (Slower movement) now lasts 6 seconds. (Was 3 seconds)
- Mini Medkit now also regenerates armor.
- Mini Medkit Health/armor regen effect now lasts 8 seconds. (Was 5 seconds)
- Mini Medkit medicated status (Slower movement) now lasts 8 seconds. (Was 3 seconds)
- Super Buff now also grants a large armor buff.
- Super Buff attack power buff now lasts 30 seconds. (was 10)
- Biotic cleanse now also regenerates armor.
- Damage reflection now greatly buffs defense and regenerates armor.
Here is a bonus video of me playing the game with the new patch live.
https://youtu.be/ysuay6aeQvE
