https://youtu.be/FtM1S-WCL_g
So the main question is, how should I release the SDK? If I release it inside of Revulsion 1 then it will be a multiplayer level editor inside of a single player game. That might feel a little strange and cause some flow issues where testing the level might require you to run the game twice?
If I release them as separate things then it will probably make more sense but that means people will have to download both separately. I guess this is probably the best option but not really sure.