2 more levels are now fully arted out!







Level up even at the level cap.
If you reach max experience points while at the level cap you will be rewarded with 1 additional raw animus. This means you can, in a sense, continue leveling up even when at the level cap.
* You can transform raw animus into all kinds of crafting materials and credits.
Health Bar Update
- Added second row for armor.
- Health / Armor bar now scales based on amount.
- When any amount is subtracted you see a red indicator.
Random Encounter System for harder difficulties
- A system has been setup that allows for a periodic random enemy spawns.
- These spawns are more frequent at higher difficulties.
- Normal difficulty does not have random spawns.
- Future plan will be to sometimes spawn named mini boss mobs with unique loot.
- From now on, you will never quite know what you will run into next.
General Changes fixes
- Added ammo box to Supply depot tile. (Kinda possible to get stuck with no bullets in the south east corner.)
- Clusterbomb launcher ammo changed. 2/2 grenades per shot instead of 1/5.
- Some ambient music / sounds have been miscatorgorized. Should be fixed now.
- adjust air control a bit so it works better with faster acceleration.
- Removed the words "LOW HEALTH!" from on screen indicator.
- Fast travel node message that it saved progress and replenished health amd ammo should now be more visible.
- Movement speed of the Grenadier and Rocketeer has been increased to 200 from 50.