https://steemit.com/revulsion/@thecastle/revulsion-patch-notes-2-10-2018
Big update the entire Damage system in Revulsion. All weapons armor and enemy types now have elemental effects.
Undead / Zombies
Fire based weapons are best vs undead and zombies. Fire and lightning deal 50% increased damage while poison and ice are cut in half.
Fire : +50%
Poison : -50%
Ice : -50%
Lightning : +50%
Hell Beasts / Demons / Arcana
Hell beasts are strong vs fire and lightning. Demons are weak vs poison damage. Ice based weapons do normal damage vs demons as well. Hell beasts toss green balls that now deal poison damage. so be ready for that.
Fire : -50%
Poison : +50%
Ice : No difference
Lightning : -50%
Machines / Robots / Objects
Lightning based weapons are best for destroying armor. Various enemy types now have armor.
Fire : -75%
Poison : No effect
Ice : -75%
Lightning : +50%
Note : There is a small chance that a target will suffer a negative status effect when taking elemental damage. These status effects do not stack.
Fire : Burns for 8 seconds for moderate damage over time
Poison : 8 seconds of poison damage
Ice : 8 seconds of freezing damage while movement is slowed
Lightning : Armor takes much higher damage percentage
You can view your elemental resistance on the equipment menu tab.
Weapon and armor tool tips now display elemental affiliation.
4 new armor sets have been added to the game. These new armor sets are based around the new elemental resistance system.
Damage text has been improved to make it more clear when you deal critical damage from head shots on enemies.
Up next will be jump mods!