
Patchlog
Here are the changes which were applied in the last maintenance, enjoy the read and we see you in Gaia.
Gameplay
Gear Bonus
We adjusted the Gear Bonus to give Nations with less fortress a chance to better defend themselves. The number of Forts a nation controls affects now the gear bonus. Less Fortresses result in a higher Gear Bonus.
Fortress Shield Regeneration
An issue which was the rushed Fortresses are now addressed with a change regarding the Fortress Shields. Additionally, after each successful removed shield the Fortress gets an invulnerability buff for a small period.
- Shield recovery time set to be 3 hours.
- Invulnerability Protection for 1 hour after each successful removed shield.
Shaia Blessing
As the Shaia Buff is a decreasing buff we added a small alternative in the store. - The mystical Potion:
- Non-combat Movement Speed +150
- Mana +200
Bug fixes
- A bug by which the Dark Knight Skull Hero’s passive caused players being unable to move got fixed.
- A bug where implemented runes got deleted if an item was rebought from a merchant got fixed.
- A bug by which players were flagged for PvP in the Abyss but couldn’t receive damage got fixed. Players are now flagged correctly and can be damaged if flagged.
- A bug where players couldn’t use quick cast on party members via the party window got fixed.
- A bug by which each 5th attack of King Deathhead would deal zero damage got fixed.
- A bug where the W Skill of Tempest Magic Wand would deal damage to only one target in its AOE circle got fixed.
- A bug by which the Jungle Monster didn’t reset after a completed Siege War got fixed.
- Some sound files where adjusted to match the corresponding displayed counterpart better.
- Some faulty string files where fixed.
- Improved some internal structures with a hotfix patch on Tuesday which seemed to cause multiple runtime errors and client issues among players.
A later hotfix client patch we made today was for fixing a Nexus TP skill problem
