
Patchlog
Here are the changes which were applied in the last maintenance, enjoy the read and we see you in Gaia.
Gameplay
Quest
The quests regarding equipping items and how to use Innocence were adjusted to make them more understandable.
Hero
As heroes still seem to be a devastating force on every battlefield they are used on and are even viewed as unfair in a way, we adjusted their power in regard to their upgraded level. Therefore, the ratio of bonus stats a Hero receives from the player's gear has been changed. We will review the outcome of this change throughout the next weeks and might adjust them again if we see that the result isn’t as intended. Example:
- Hero (Hero T1 +0) -> 35% Stat Bonus from Gear
- Hero (Hero T1 +15) -> 45% Stat Bonus from Gear
- Hero (Hero T2 +10) -> 65% Stat Bonus from Gear
- Hero (Hero T3 +15) -> 100% Stat Bonus from Gear
Fortress Wars
We discovered that players find it difficult to impossible to defend a Fortress against an attacking team that is better equipped. Therefore we decided to add the gear bonus for the defending team to provide a better experience for all players. This bonus shouldn’t be seen as a nullifier of the attacking team's efforts. Additionally we have added an invincibility buff if players use internal portals to avoid the portal spawn killing:
- Gear Bonus added to Defending Team
- Invincibility when using internal Portals (3 sec.)
Double Event Field
A newly added event which is only visible to the weaker Nation to concentrate efforts of a Nation towards one explicit field.
- Event field spawns around the boarder of the Nation.
- If conquered, players of the weaker Nation receive double the amount of medal rewards.
- Double Event Field spawns every hour.
- It will only be one Double Event field active at a time.
- Should a field currently be under attack when the respawn time hits [ 0 ], the new spawn is delayed until the previous fight is completed.
Bug / Technical improvements
- A bug by which Deathhead's Quick Attack would deal zero damage has been fixed.
- A bug in the reinforcement UI which was displayed faulty has been fixed.
- A bug where the HP bar border wasn’t correctly displayed based on rank of the players' Legion has been fixed.
- A bug during Fortress Sieges by which the Crusader kept its regeneration ability even if the Heart of Magic was destroyed has been fixed.
- The criteria for event fields to spawn on the map have been adjusted.
- The server environment has been improved to provide a more stable connection and to reduce the lag some players experienced.
- For better visibility in the chat we also removed the fame rank of a player if they are using the command chat.
