
Patchlog
Here are the changes which were applied in the last maintenance, enjoy the read and we see you in Gaia.
Gameplay
Fort Distance
We adjusted the calculation for mechanics in regards of the distant to the Forts. With this change the fortress with the highest level is considered the Main Fortress. All calculations which refer to a distant to a Fortress will now take this new declared Main Fortress as their basis.
Entry Costs
As we changed the calculation for distant. We also adjusted the entry cost in for Dungeons:

As there are no longer Time Energy required as an entry Fee for Hardcore Dungeons, all three Time Energy Items got reviewed and reimplemented as buff items which provide additional Drop Chance for a short period of time.

Fortress, inviolable zones
Due to the large timer where a Fortress wasn’t attackable nearly no Fortresses where attacked and multiple Fortresses could again be established. To open this up now again the inviolable zone are now take the number of fortresses into account.
- 1 -> ------
- 2 -> 30 min
- 3 -> 15 min
- 4 -> 5 min
Runes
Rune Reinforcements are now possible up to +9 reinforcements.
Superior Gear
We adjusted slightly the stats and added some new Gear pieces to the game.
Monster invasion Timer
As monster invasions seemed to not play a big part of the game we adjusted the timer it takes for monsters to occupy a land again. We hope to make the overall game pace with this faster and more interesting. This shall also solve some issues with newer players which are in the need of some NPC lands for their Quests or Farming. These where the previous rules in this regard:
Existing Rules (These rules remain the same)
- Safety rate decreases once every 30 minutes.
- The decreasing value is proportional to the distance.
- At a safety rate of 30 or less, a monster invasion occurs with an 80% chance.
- When the Safety rate is below 0, it is captured by the monster.
- Safety rate of field dungeon clear increases by 5.
- If you have nearby monster occupied fields, Safety rate is further reduced.
Rules which got added
- The additional reduction rule reduces the safety rate additionally.
- The additional reduction rule is not affected by distance.
- The amount of additional reduction is cumulative. (Safety rate decreases more rapidly with time.)
- The cumulative value decreases when the dungeon is cleared.
- The safety rate is less than 30 and the cumulative additional reduction can be taken immediately with a proportionate probability.
- No additional rules apply to the fields owned by the guild
Systems
Gear Creation
It is now possible when you craft Gear that you receive the Gear as a superior one instead.
Daily Gacha
We adjusted the loadout for the Daily Gacha and added some new items. Newly items which were added are:
- Yellow Jewels package [100 / 200 / 1000]
- 1-3 Tier Weapons
- 1-3 Tier Gear
Additional the payout got increased from previous 5 to 10 rewards.
Daily Quest
UI field gets now automatically displayed if a player connects with a character above Lv27.
We increased also the reward of Jewels and Fame for completing Daily Quests.
Return player Reward
We added an automatic reward and Quest package for players which returned to the game after a long time of being offline.
Bug fixes
- A bug by which the Tow Chief in the Abyss Stage weren’t respawning correctly sometimes were fixed.
- We fixed some strings which were misleading and displayed the wrong item description.
