
Mage Overlords, this Update is a great opportunity to tell you more about our work on the crucial incoming features.
We already started using our new editor in the process of building the first Campaign (that has all it’s missions already planned in detail). This is the second consecutive Update focused on fixing issues you report, because before releasing the story mode, we want to be sure the game’s stable, enjoyable and free of bugs that would be more difficult to eliminate afterwards. We also want it to be a complete experience, so there are two big features we want to share with you, before we let you shape the story of Emeryk, Urias and other characters important for the future of Driftland.
At the same time, we continue our work on additional language versions and are now exhibiting at PAX West in Seattle (come see us if you’re attending the event)! We also looked into a lot of game elements, making Driftland’s overall experience even more enjoyable! You will find the list of all the changes below:
Improvements and fixes:
- Most of all, we fixed various crashes and other bugs, both reported by you and revealed by our tests, making the game more stable and enjoyable!
- We refined game’s AI, improving Units’ behaviour in battle.
- Heroes that lost their building (Berserkers Halls, Wizard Tower etc.) will now receive a Vagabond debuff (Losing home made this Hero vulnerable, decreasing Damage and Armor by 50%. We should rebuild the place.) That’s something you should be aware of, but something you can use to your advantage, too.
- We improved UI in various ways, for example: esc button now closes buildings’ windows, Paths of Progress have a wider slider (pun uninteded) and we fixed windows’ jumping after assigning Workers.
- Upon abandoning a ritual spell by your spellcasters, the magical ribbon around the island will now be slowly receding.
- You can now block in-game key binding to avoid unintentional assigning shortcuts.
- We continue the process of improving animations.
- Dark Elven Cottage has a new model (the change will be followed by a much bigger one).
- We slightly improved world visuals (the change will also be followed by a much bigger one).
- We added new texts and improved existing ones (like better explanation of flag priorities).
As always, I want to thank you for your support! If you have any additional questions about this and future Updates, simply share them in the comments below!
May your lands remain unshattered,
- Luke
