
This is going to be good. And big. And good. Did I wrote that already? That’s perfectly fine, because it deserves to be mentioned twice, as it’s not only one of the things you requested the most, but also one of the coolest additions and improvements to the game. Without further ado: Camps, Bannermen and Raids!
Camps
- All the races can now pitch Camps, where Heroes gather to form Banners. This way, you can create groups of your choosing and plan coordinated attacks - battles are easier to handle and, most of all, much more entertaining! That’s not all, as each race provides it’s Bannermen with different Camp Skills!
- Nature’s Gift (Wild Elves): All Bannermen will start Raids with the Nature’s restorative blessing!
- Big Bretta (Dwarves): Powerful Dwarven mortar will aid Bannermen during Raids, even at a great distances!
- Battle Brothers (Humans): Bannermen train together and share war stories, gaining experience even outside of battle!
- Rite of the Fallen (Dark Elves): Bannermen collect skulls of their enemies and become stronger through their Blood Magic!
Reworked Flag Menu
- We added radial shape and smooth animations to the new Flag Menu, now including Pitch Camp and Raid Flags. The new menu works anywhere on the map, and after selecting one of the Flags, you will enter a new mode allowig you for easier placement of bigger number of it in the game and clearer indication of weather you are able to place it or not (and why) - easier, faster and more convenient!
Other improvements
- We added more available key shortcuts
- Bug fixes
First Campaign is entering an important phase of development, but we’ll have at least one more surprise for you before it’s released!
May your lands remain unshattered,
- Luke
