Hi everyone, I have started to push some AI changes/fixes. You should now see a drastic improvement on AI getting stuck and their ability to shoot through walls and solid objects. Things may still not be 100% fixed so please report any AI still shooting through walls and getting stuck.
BUG FIX - Improved line of sight of the AI to no longer see players when behind solid objects. There may be a few POIs that they may see through walls still, if so please report them.
BUG FIX - Reduced forgiveness of the AI to just 5 seconds. This means that if the AI is running after you and you hide in a house or behind some solid object, after 5 seconds that AI will stop chase and resume wandering.
BUG FIX - Because AI should no longer see or detect players through walls, they should no longer shoot you through solid objects like walls.
BUG FIX - Improved navigation mesh, should help a lot to reduce AI getting stuck.
BUG FIX – The main cause for AI getting stuck was when they had line of sight of a player but could not reach that location. Now after 5 seconds, if they can’t reach the player, they will resume a wandering state.
ADDED - In my attempt to make a smarter AI, they can now open and close doors and can follow you in POIs. This function is disabled on player build bases however, they will not be able to open your doors. I plan to get feedback from players in the next few days about this, perhaps it makes it too difficult to evade them but seems strange that they just stop at the doors the way they did.
Other Bug Fixes:
BUG FIX - removed some floating props hovering above the water where some old islands were located.
BUG FIX - A desk was removed by mistake in a house resulting in a computer floating in thin air.
BUG FIX - Spelling mistake in a quest description, Gather Supplies.
BUG FIX - When aiming the bow and scrolling a weapon with the mouse, field of view would remain zoomed in.
Notes:
Players may see some floating loot boxes in Warehouse POIs. I removed a desk and lowered the boxes to the ground but in older save files, I save the state of the boxes sp they are still in their original locations.
Also know that AI also have hearing sense and not only line of sight. They can hear you reload guns etc so that may be a reason why AI seems to not forget where you are and resume wandering again after 5 seconds.
