Hi everyone,
Experimental V5.01 is now available in a beta branch. To access it, right click the game in your Steam library and hit properties. There you will find a BETAS tab, select Experimental V5.01 and launch your game as usual. Once everything is debugged and adjusted/balanced, we will deploy it to the public branch.
This version should feel more survival like, reducing the amount of animals, loots and food has made things a bit more challenging as well. No new quests have been added in this version but starting over will almost feel like a different game. With new items, recipes, visual etc. We will be making the addition of quest a priority after this update is out and live.
A new game will be required, all older saved games will not work. Please report all bugs, comments and suggestions via the “Bugs/Fixes Thread” here on Steam.
Cheers!
Changes & Additions:

The addition of co-op multiplayer to this build. Player are able to host games and play with steam friends but dedicated servers will follow at a later time. Multiplayer games will be limited to a survival co-op mode to start with (no PVP or quests).


Updated the environment with a new look. Added birch, pine trees, new grass and foliage. The setting is no longer a tropical one but has more of a northern America feel to it. Forests are much more dense and realistic looking.

Addition of fog and cloud cover. Fog and bad weather looking condition can now randomly occur and any time of day and can last up to 24 game hours. This is the first step to weather conditions being added in future updates, we would like to incorporate rain, snow etc.

We have made some changes to the environment. Removal of some islands and addition of some others. A snow biome has been added to the main level and no longer a separate map.
CHANGE - Removal of Mount Island.
CHANGE - Addition of Frozen and Frost Island.
CHANGE - Titanium and Diamonds can now be found in caves on Frozen and Frost Islands.
CHANGE - No more exclusive titanium caves, iron and diamonds have been added to the spawns making Titanium more rare.
CHANGE - Relocation of Trader Island.
CHANGE - Removal of Gold Island.
CHANGE - Updated mini map of landscape to reflect changes to the Island.

Many changes have been made to items and crafting recipes. From balancing of recipe costs to complete changes in recipes. New items and a new crafting station has also been added (Advanced Workbench)
ADDED - New Crafting Station Advanced Workbench
ADDED - New Item Nail Mold
ADDED - New Item Screw Mold
ADDED - New Item Steel Plates
ADDED - New Item Iron Beam
ADDED - New Item Aluminium Plates
ADDED - New Item Cobalt Plates
ADDED - New Item Titanium Plates
ADDED - New Item Iron Fragments
ADDED - New Item Cobalt Alloy
ADDED - New Item Titanium Alloy
ADDED - New Item Screws
CHANGE - Helicopter parts (Motor,Body and Rotors) no longer require a Schematic to craft. Titanium however was added to the crafting recipes.
CHANGE - Increase in the cost to craft the Helicopter Body, it requires more Aluminum and Iron.
CHANGE - Boat no longer requires a Boat Schematic to craft.
CHANGE - Nails are now craftable in the forge, moved from the workbench.
CHANGE - Chemistry Station now crafted in the Advanced Workbench.
CHANGE - Control Panel Station now crafted in the Advanced Workbench.
CHANGE - Gun Safe now crafted in the Advanced Workbench.
CHANGE - Loom now crafted in the Advanced Workbench.
CHANGE - Military Crate now crafted in the Advanced Workbench.
CHANGE - Water Tank now crafted in the Advanced Workbench.
CHANGE - Weapons Bench now crafted in the Advanced Workbench.
CHANGE - Wood Stove now crafted in the Advanced Workbench.
CHANGE - Workshop now crafted in the Advanced Workbench.
CHANGE - Workshop Bench now crafted in the Advanced Workbench.
CHANGE - Nails now require a Nail Mold and Iron Fragments to craft.
CHANGE - Changes on all 3 Helicopter components recipes (Body, Motor and Rotors)
CHANGE - Anvil now crafted in the workbench and requires Iron Ingots to make instead of Titanium Ingots.
Other important changes:
CHANGE - Consuming Glass Bottle of water will return an empty Glass Jar.
CHANGE - Slowed down rate of fire of Hunters and Guards and they tend to miss slightly more.
CHANGE - Male Hunter mesh was changed (new visual)
CHANGE - Reduced Animal spawn rate by 30%.
CHANGE - Increased perish time on most foods.
CHANGE - Reduced vegetables plants spawned on map (carrots, corn, etc)
CHANGE - Deleting certain crafting stations (such as a forge) will now return a forge back into your inventory. Previously it was giving back resources.
CHANGE - Increased drop rate time of eggs from chickens
CHANGE - Increased drop rate time of milk from cows
CHANGE - Removed the Poncho clothing and replaced with a Cooling Shirt.
CHANGE - Loot Spawns (Garbage Bags and Backpacks) now spawn differently. A set number of loot will be spawned in random locations and respawned in a new place once it is plundered. Previously loots would only spawn in a radius from the player and players really did not need to explore in order to find loot. Loot will be a little harder to come by in general but spawn rate is slightly higher on Dead Island.
ADDED - Punching Bushes and Iron Boulders will now yield Wood and Iron Ore. Must punch boulders 5 times to get 1 Iron Ore.
ADDED - Cave environment lighting is now dark even during the day
BUGFIX - Boat would sometimes capsize when off and no player on board.
BUGFIX - Firing an arrow would sometimes result in the animation to get stuck for a few seconds.
BUGFIX - Could not fire arrows when standing on the boat.
