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Update 1.0.3

Bug Fixes:

  • Fixed the attack speed value shown on the knight's statue menu to accurately reflect in-game speed
  • Fixed an invisible blocker that appeared if the Forest Giant was defeated while casting root attack
  • Fixed rock enemies (Rocknoid, Rocklett, Rockling) sometimes attacking too quickly after spawning
  • Fixed rock enemies (Rocknoid, Rocklett, Rockling) getting stuck after attacking
  • Fixed Laser Totem and Hellhound attack telegraphs disappearing too quickly
  • Fixed Percival's sword animation sometimes getting stuck if the player had attack speed blessing
  • Fixed Pincoid's attack area differing from its telegraph
  • Fixed Beetonate's bomb explosion causing no damage
  • Fixed Beetonate's bomb randomly exploding while moving
  • Fixed the player being unable to pick up spirit orbs after using active skills
  • Fixed Cactopod, Cactopellet and Cactorrent not being visible behind some trees
  • Fixed Scarax still moving after being stunned
  • Fixed Hard Hit's damage area
  • Minor bug fixes and game optimization

Improvement & Balancing:

  • Improved Solpion's attack telegraph visibility
  • Improved enemy AI (ranged enemies will now keep their distance from the player)
  • Increased Road Roller's explosion area
  • Sword experience won't be displayed if the upgrade feature has not been unlocked at the blacksmith building
  • Increased Acidic Discharge's poison area
  • Increase Acidic Discharge's blessing damage (5 > 10)
  • Increased Toxic Sprout's blessing damage (10 > 20) and poison duration (3s > 5s)
  • Increased Grail Blazer's blessing burn damage (5 > 10)
  • Increased Poison Attack blessing poison damage (10 > 15)