Glad tidings, Knights! The developers are toiling to improve thy playing experience even more and have brought upon us v 0.9.56. Here be the implemented changes in v 0.9.56:
UI Improvements
- Updated the opening cutscene subtitle outlines
- Updated the active blessing tutorial button
- Removed the voice actor SFX option
- Updated item descriptions on the merchant menu
- Updated frame popup on the merchant menu
- Accelerated dialog cutscene transitions
Game Mechanics
- Polished the healing particles around Arthur during fountain interactions
- Improved the timing for enemy attack telegraphs
- Added kingdom teleportation particles
- Made the enemy attack telegraph effects more consistent
- Updated the Lancelot sword hitbox
- Updated sword hit knockback
- Removed small and difficult-to-detect giant attack debris
- Accelerated activation of active blessing skills
- Active blessing skills now make Arthur invulnerable for a few seconds
- Reduced the health giant attack spikes
- Widened Bors skill attacks
- Reduced dash cooldown
- Increased dash invulnerable frames
Bug Fixes
- Fixed the rounding of critical damage numbers on the blessings menu
- Fixed enemy death particles
- Fixed blessing selection frame animation UI
- Fixed Toadstool Regent miniboss’s leap attack visibility
- Fixed enemies not taking damage from traps
- Removed the delay when activating active blessing skills
- Fixed blessing popup overlap
- Fixed Morgana’s repeating dialog
VFX
- Fixed Giant shaders
- Game version is now displayed in the pause menu
- Updated spike animation speed
- Updated fountain healing particles
- Updated enemy attack trajectory effects
Area
- Removed props blocking battle areas
- Improved camera transition snap when entering a recruitable NPC area
- Improved camera transition when player exits an NPC room without recruiting the NPC
- Updated the camera focus on the portal after defeating minibosses and giants
Optimization
- Optimized loading
Ready to slay the ignoble Giant once more? May the Architect be with ye!