With the help of our wonderful community we have pushed out over 100 updates/builds in the last 8 months. So a HUGE thank you from the Aim Lab team to you all for playing, submitting bug reports, offering feedback and feature requests. We truly couldn't make this kind of progress without all of you!
11/28/2018 - [Early Access Build] - 0.01 EB
New Tasks
- Removed old buggy Freeplay Battle Royale mode from Sandbox
Replaced it with new Freeplay Time Challenge mode! Smaller map, more AI, better performance, leaderboards! Kill as many as you can in the time permitted!
https://www.youtube.com/watch?v=bmHmpZDo8Vs&feature=youtu.be
And BLAST PEOPLE TO OBLIVION
https://www.youtube.com/watch?v=b5kdOFavT6c&feature=youtu.be
Will now be a time challenge, where goal is to kill as many enemy AI as possible in the alloted time frame
Changes
- Adjusted target destruction animation to no longer obstruct or interact targets that spawn after. Destroyed items will now fade and disappear (looks cooler+) https://gfycat.com/AdventurousDistantIzuthrush https://gfycat.com/MarvelousDamagedBrant
Bug Fixes
- Fixed bug that caused username to be displayed as "Wayne" if Aim Lab failed to connect to Steam and pull Steam username
- Fixed bug that caused false alarms not to reset when replaying Detection
- Fixed bug that caused Freetrack to load when restarting Detection task
- Fixed bug that caused instructions for F1 and F2 buttons to be mixed up
- Fixed bug that would cause clicking in ESC menu while task is paused to count towards accuracy or precision scores in some tasks
- Fixed bug that would cause low precision scores when accuracy was perfect or near perfect
