11/23/2018 - [Early Access Build] - 0.98 EA
Changes
- Temple map has been removed
- Aim Lab build size reduced by almost 50% (9.2GB to 5GB)
- Reduced score penalty for missing shots in spidershot/microshot/reflexshot/motionshot tasks
New Tasks
- Microflex (yes these names are getting out of control) - The offspring of Reflexshot + Microshot Note: timing is faster than Reflexshot...only given 500ms to hit targets rather than 1s https://gfycat.com/WatchfulWhichFlycatcher
- Added Microflex Standard and Microflex Precision modes
New Features
- New UI results screen implemented for Blinkshot, Ninjashot, Rocketshot, Circleshot, and Strafeshot. Error bias will breakdown your misses by direction, as well as bodyshot/headshot breakdown
Bug Fixes
- Fixed reaction time ranges for slow hand and quickdraw for Snipershot Fixed bug that would create issues when pressing ESC in results screen UI
- Fixed bug that caused StrafeShot and CircleShot task data to be combined into one data stream
- Fixed bug that would cause "Slow Hand" card to be shown in Multishot task incorrectly
- Fixed bug in new Blinkshot results UI that would invert the color map for good and bad scores
- Fixed bug that inverted percentiles for Shots Per Kill Blinkshot results
- Fixed bug that would cause old round timer UI to show up in Circleshot task
Upcoming
- Preview of new task selection screen
