Greetings everyone, this will be a quick overview of the goblin tribes. The unique details of each goblin tribe will be covered in their own faction introduction threads.
Tribal Heraldry:
Secret Objective:
While the humans have the advantage of building the kingdom. The goblins know the objective since the start of the game. Before they have even chosen which tribe to play. This means that while the humans lose precious time protecting everything until they deduce the true objective, the goblins can use this confusion to their advantage and either deliberately misdirect the humans by attacking targets that are not objectives, or stealthily maneuver to take their objectives undetected. If you ever forget your objective or want to check how close you are to victory, you can always check it in the intel scroll, accessible in the top right side of the top bar.
Hiring an army for the mission:
Because the goblins know the objective since the start of the game, they can both choose the faction that is best suited for the mission and hire an army purpose built for the task. The units the goblin player hires at the beginning of the game are the only units they will have throughout the game. Unlike the humans, they will not receive additional units from levies. The goblin's starting gold is proportional to the economy of the human kingdom, modified by the objective they are given. Invasion objectives have the highest gold value, while relic raids have the lowest.
Leaders:
Goblin leaders provide a +20% combat bonus to all units from their clan within 5 hexes. As long as the clan leader is alive.
Also, another useful tip about goblin leaders. When you are hiring units in the unit pool, if you right click on a clan leader it automatically selects every single unit that is part of that clan. So you can then buy them all at once.
Getting the loot back home:
In any of the raid objective types: gold, slaves or relics, after burning down a target the goblins have to actually get the loot back to camps located in their spawn area. This means that it is essential for the goblin player to escort loot to prevent the humans from recapturing it. Luckily for the goblins, their camps are invisible to the human player. In invasions, the goblins do not pillage and instead seek to capture everything they can.
Tying it all together:
To summarize:
- Goblins know the objective since the start of the game and can plan accordingly.
- Goblin units are typically weaker, but they have more of them and they enjoy greater diversity of unit types.
- Most goblin units are lightly equipped and fight more effectively in forests, mountains, and swamps.
- Goblin leaders can be devastating if they are kept alive. Because they can lead from afar.
