Greetings everyone, this will be a quick overview of the human kingdoms. The unique details of both human factions will be covered in their own faction introduction threads.
Kingdom Heraldry
Building the kingdom:
In Goblin Storm, the human kingdoms are always the defender. At the beginning of the game the humans begin by placing a randomized number of towns, villages and castles. The economy of these towns and villages determines how much gold they start the game with to hire units and build extra fortifications such as keeps and stockades. Consequently, the humans have to balance placing settlements in defensible locations, versus making sure they are as economically prosperous as possible.
When placing a settlement, a convenient settlement card will appear in the bottom left of the HUD, displaying the estimated population, development and economy of the settlement.
Professional Army:
The professional army are the units you hire at the beginning of the game. These are your leaders, knights, men at arms, crossbowmen, rangers/jagers and the like. Your professional army will do most of the heavy fighting throughout the game, so it is essential to purchase a well rounded force.
Leaders:
Human leaders grant a +20% combat bonus to all units that they are stacked with. Of course, this only works as long as the leader is still alive.
Levies:
Levies are units that are spawned by towns, villages and capital automatically when goblins (or beasts) are spotted nearby. They are not as well trained or equipped as professional troops, but they are useful in large numbers and make good throw away units. If they weren't meant to die, then they wouldn't have been born peasants! At least, that's what their feudal lords think.
The types of levies available to a settlement are determined by the surrounding terrain and development/economy of the settlement. For instance, foresters will only be found in villages located inside or adjacent to forests. Levy horse can only spawn in a town/village has high economy and at least 1 hex of grassland adjacent to it.
For example, here is a Helsatian capital with 1 company of levy horse, 1 company of levy archers and 2 companies of levy spears.
Levy units are marked with a yellow stripe. Like this levy spearman:
Tying it all together:
To summarize:
- Humans build the kingdom. They places the towns, villages and castles.
- Humans do not know what the objective is in standard game modes. They have to figure this out using the immersive intelligence system and their intuition.
- Human units are stronger, but less numerous than their goblin opponents.
- Humans receive extra units in the form of levies from towns and villages as the game proceeds.
And here's a little bonus coat of arms for Helsatia for our Czech friends
