This patch has come in the form of many small updates throughout the week, but we're closing in on a build that we're comfortable with for launching on the 28th!
The main feature of this update is the re-work of the Grappling Hook.
Before, it simply dragged the player straight to it's anchor point, but we've added some physics to it now, so clever players can swing between buildings with it if they choose.
As a result of the changes, the hook can also launch a player higher into the air after releasing if he carries enough momentum at the time.
It will also still function almost exactly as before if the player does not make any directional inputs during the 'reeling in' phase.
Aside from the hook, we've:
- Tweaked mission 15 to be a bit more fun
- Updated some UI issues
- Added some tutorial tooltips to mission 1 for those of you who skipped Basic Training
- Updated and added new E-mails to appear throughout the entire game now, instead of just the first few missions.
- Fixed some Typos
Known bugs that we're still chasing after
- Enemies sometimes walk through walls
- Enemies somemtimes get stuck in walls when dying
- Rarely, a boulder will float in the air in the forest area
- Other tiny stuff that you hopefully won't notice
To those of you who've played it so far - thank you!
To those of you joining us on 9/28 - we're excited to have you!