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[EXPERIMENTAL] 26w22a: More hotfixes and improvements

Another hotfix and community suggestion build!

Changes:

  • Teleport stations can be activated manually to open the Codex teleport tab. Player-built stations open a configure menu to rename the brick and open the teleport tab.

  • The linking order for display has been reversed to be in similar to gauge and event gate! Your save will be updated.

  • Help messages can now inject translated item names, sprites, and keybinds after translating the base text.

Community Suggestions

  • #7719 Shipyards turned OFF with a switch are no longer offered for landing; existing saves migrate pads to ON.

  • #7720 Vehicle computer command events now separate remaining power from live power usage.

  • #7490 Displays can aggregate up to four compatible tanks or storage units.

  • Linking for tanks, life support, and power cells now starts from the source block to the display; old blueprints migrate on load.

  • #7702 Can rename Teleport Station

  • #7702 Teleport station collider fit the shape now

  • #7731 Gizmo is now showing on the blast door.

  • #7726 Build preview will show dark over a light background

Bugfixes:

  • #7710 No Npcs on consortium small stations

  • #7724 Fuel delivery missions can now be completed incrementally, with a partial fuel sale option for ships that cannot carry the full contract volume.

  • #7730 Codex filter reset button fixed

  • #7728 Repair missions now scale to smaller stations and rebuild repair objectives cleanly.

  • #7725 World rocks and ore despawn when mined to zero health.

Thanks for playing!