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June Milestone Update – Tier 1 Complete, New Attachments, Cage Fights and More

As previewed earlier this month, this major patch completes our planned Tier 1 campaign content and brings in several core systems that will define the rest of the game. With it comes a full rewrite of the attachments system, major crafting upgrades, and map improvements—but also a necessary reset of save data.


⚠️ Save Reset Warning

This patch invalidates all old campaign saves due to major changes in underlying systems—particularly armor, item attachments, and map logic. To experience the campaign as intended, a new game is required.


New Features & Content

Modular Armor System

  • Armor is now rebalanced around modular attachments: plates, limb protection, and more.

  • Components are now gear items that can be added or removed without inflating total armor values.

Shelter Industry Expansion

  • Optics Bench: craft scopes and laser sights.

  • Armor Smith: produce limb armor and ballistic plates.

  • Explosive Lab: fabricate homemade grenades, more recipes coming.

  • Gunsmith is the only WIP, but will come soon now with specific attachments.

  • You can still bushcraft stuff like fire bombs, medical items and simple silencers and scopes (you need a mechanic with a toolbox for the last two).

Attachment System Overhaul

  • All old attachment combinations have been removed.

  • New system supports modularity and will receive visual upgrades soon (3D mesh + HUD).

Clue Tag System for Barons & Factions

  • All barons now have at least three clues on file.

  • All barons now respond to clue tags, each faction has specific preference.

Fight Clan & Cage Match Mechanics

  • Enter the cage, win local qualifiers, and progress to the Fight Clan Finals.

  • Cage fight tactics with Agility, Dexterity, and Strength-driven mechanics.

  • Cage fights to be expanded across the maps, with different flavors.

Tier 1 Campaign Completed

  • The Scrapyard: New biker camp with Devilson family and arena events.

  • Supermarket & Courthouse: Fully restructured questlines with new logic, improved flow.

  • Bounty Hunter Camp: Linked to supermarket storyline.

  • Abandoned Subway Tunnels: Cult base hidden below Courthouse.

  • Pio Graveyard: Promoted to Tier 2 with new graverobber narrative and Freedom Train hints.

QoL Improvements

  • New Keybinds: All the requested keybinds and more have now been added to game options.

  • Target Cursor: Cursor now shows clearly how many APs it takes to move and how many attacks you can perform at the destination; the system will soon be extended for melee

Role-Playing

  • Reactive Actors: About half the cast in the base (main actors and recruits) have received reaction dialogue to the presence and the death of their relatives and/or friends - with more in the works.


Fixes & Improvements (Last Two Weeks)

  • Armor attachments now work without disrupting balance.

  • All outdated attachment data has been cleaned up.

  • Traders now scale offers properly and reflect faction-specific gear flavor.

  • Locked doors in Courthouse have been opened or visibly barricaded.

  • Blocked containers have been removed from loot distribution.

  • Destructible windows added to trains and subway cars; navigation improved.

  • RPG flow and scripting issues fixed across several maps (prevents crashes and soft locks).

  • Lighting added to key areas on all maps to improve nighttime visibility.


This update lays the groundwork for the second half of the campaign. If you're starting fresh: now is the time.

Coming (Very) Soon

We’re not done yet. Here’s what’s in the works:

  • Visual Upgrades Attachment models and their UI menus are getting a visual refresh. Cleaner, sharper, and more satisfying.

  • Aiming Improvements Expect Chance to Hit feedback and extra points for aimed shots, giving you more control and more tension in every encounter.

Got feedback? Found a bug? Join our Discord or drop your thoughts in the Steam discussions — we’re always listening. You can also use our website form to submit your saves with bug reports, that always speeds up the bug-hunting.

Stay safe, don't let the undead bite.

— The Urban Strife Dev Team