As previewed earlier this month, this major patch completes our planned Tier 1 campaign content and brings in several core systems that will define the rest of the game. With it comes a full rewrite of the attachments system, major crafting upgrades, and map improvements—but also a necessary reset of save data.
⚠️ Save Reset Warning
This patch invalidates all old campaign saves due to major changes in underlying systems—particularly armor, item attachments, and map logic. To experience the campaign as intended, a new game is required.
New Features & Content
Modular Armor System


Armor is now rebalanced around modular attachments: plates, limb protection, and more.
Components are now gear items that can be added or removed without inflating total armor values.
Shelter Industry Expansion
Optics Bench: craft scopes and laser sights.
Armor Smith: produce limb armor and ballistic plates.
Explosive Lab: fabricate homemade grenades, more recipes coming.
Gunsmith is the only WIP, but will come soon now with specific attachments.
You can still bushcraft stuff like fire bombs, medical items and simple silencers and scopes (you need a mechanic with a toolbox for the last two).
Attachment System Overhaul
All old attachment combinations have been removed.
New system supports modularity and will receive visual upgrades soon (3D mesh + HUD).
Clue Tag System for Barons & Factions
All barons now have at least three clues on file.
All barons now respond to clue tags, each faction has specific preference.
Fight Clan & Cage Match Mechanics
Enter the cage, win local qualifiers, and progress to the Fight Clan Finals.
Cage fight tactics with Agility, Dexterity, and Strength-driven mechanics.
Cage fights to be expanded across the maps, with different flavors.
Tier 1 Campaign Completed
The Scrapyard: New biker camp with Devilson family and arena events.
Supermarket & Courthouse: Fully restructured questlines with new logic, improved flow.
Bounty Hunter Camp: Linked to supermarket storyline.
Abandoned Subway Tunnels: Cult base hidden below Courthouse.
Pio Graveyard: Promoted to Tier 2 with new graverobber narrative and Freedom Train hints.
QoL Improvements
New Keybinds: All the requested keybinds and more have now been added to game options.
Target Cursor: Cursor now shows clearly how many APs it takes to move and how many attacks you can perform at the destination; the system will soon be extended for melee
Role-Playing
Reactive Actors: About half the cast in the base (main actors and recruits) have received reaction dialogue to the presence and the death of their relatives and/or friends - with more in the works.
Fixes & Improvements (Last Two Weeks)
Armor attachments now work without disrupting balance.
All outdated attachment data has been cleaned up.
Traders now scale offers properly and reflect faction-specific gear flavor.
Locked doors in Courthouse have been opened or visibly barricaded.
Blocked containers have been removed from loot distribution.
Destructible windows added to trains and subway cars; navigation improved.
RPG flow and scripting issues fixed across several maps (prevents crashes and soft locks).
Lighting added to key areas on all maps to improve nighttime visibility.
This update lays the groundwork for the second half of the campaign. If you're starting fresh: now is the time.
Coming (Very) Soon
We’re not done yet. Here’s what’s in the works:
Visual Upgrades Attachment models and their UI menus are getting a visual refresh. Cleaner, sharper, and more satisfying.
Aiming Improvements Expect Chance to Hit feedback and extra points for aimed shots, giving you more control and more tension in every encounter.
Got feedback? Found a bug? Join our Discord or drop your thoughts in the Steam discussions — we’re always listening. You can also use our website form to submit your saves with bug reports, that always speeds up the bug-hunting.
Stay safe, don't let the undead bite.
— The Urban Strife Dev Team