- creatures will now evade trees suddenly growing up below them
- fixed priorities for different job types with same skill requirement
- newly built workshops now accept generated jobs by default
- reinstated death from hunger and thirst
- gnomes now eat and drink up to full once they started
- auto craft items for build jobs
- plant tree now checks for other trees in range
- plant tree now checks for other plant tree jobs in range
- adjusted sunrise and sunset times for seasons
- fix missing fish bones in stockpile filter
- fix claim items for workshop craft jobs, when a linked stockpile exists but the item is not in that stockpile
- fix job priorities when there are farming jobs around
- fix deconstructing workhops only creates on deconstruct job even if more tiles are selected
- fix deconstructing scaffolds deconstructs all scaffolds above
- felling pine trees now produces 1-3 pine cones that can be used to plant new trees
- fix plants growing in seasons they shouldn't when planted in that season
- now also expel items from the trunk tile when a tree grows up
- digging stairs down should not create raw materials at "0, 0, 0" anymore
- added indirect sunlight to neighboring tiles
- fixed trader no appearing