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0.6.3

I've been pushing small fixes continuously lately so most of this has been there a few days, just posting patch notes. I came to realize move speed and plant grow times were way off making it very hard to survive the first winter. It should be much easier now.

- added scheduling
- cached some more db values to reduce reoccurring db access
- added ingame bug report
- fixed fences not showing up
- fixed animals procreating
- fixed stockpile stacksize when installing container
- first goblins won't appear before summer year two
- increased gnome move speed
- clear log on start now clears log on start
- fixed oak tree rotation - nobody noticed wtf
- reduced grow time for most plants significantly

0.6.2
- added prospecting recipes
- fix building fisheries
- fix crash with dirt floor sprites after loading
- fix materials not registering for crafts
- fix tech gain for crafting at workshops
- fix tool pick up for dig jobs
- fix planks and blocks not recognized for floor construction