The update 0.48 is essential to Will to Live universe. It features division of all players into two hostile factions: The Confederation and the Black Sunset. As we said before, the factions will unlock for you after you complete "The Protective Dome" quest. As you select one of the hostile parties, you won't be able to visit the opposite faction's camp anymore. If you say no to both of them, your character will remain factionless.
• We completely removed the Karma system, as well.
• Turrets to prevent wars were installed near camps.
• All characters of your faction will be identified as friendly, their names will turn green.
• Killing your faction's player character will reduce your reputation with this faction. If it drops to zero, you will be considered a traitor, and your character's name will turn red.
• If your faction reputation is between 0 and 50%, your name will turn yellow to warn others that you're moving towards being a traitor. In the future, all faction traitors will lose access to all faction camps and towns.
• Killing traitors will increase your reputation with your faction.
Hunters will receive a new Coyote rifle at level 13. This rifle links Fox rifle and Mosin–Nagant rifle. Low-level players will be able to use Squirrel rifle, available to you since level 2.
Redesigned the interaction with objects. Now you will have to press and hold the F key ("Use") in order to search monsters, boxes etc. You may now charge your MRD-1 and MHD-1 without removing them, provided that you have batteries. It should improve your combat experience with these devices.
Starting from v.0.48, we are moving all sound effects to FMOD library. Compared to the standard Unreal Engine library, FMOD allows higher quality surround sound, better environmental sound reactions, and clearer distant sounds. Thus, all higher quality sound effects of the game will significantly improve your gaming experience.
We have also optimized the network code to fix the problems of previous versions of the game.
List of modifications
General
- Faction selection option was added. Available to you after completing "The Protective Dome" quest.
- Removed the Karma system.
- Added automatic turrets to prevent wars near spawn points.
- Interaction with objects (monster and box search) now takes time.
- The Black Dusk camp now has their own weapon master.
Quests
- Glum, Gosha and Valera "Bonus" now give more new quests.
Weapons
- Added Squirrel rifle using .22LR ammo. It becomes available at level 2.
- Added Coyote rifle, available to hunters at level 13.
Balance
- Increased damage dealt by Mosin–Nagant rifle.
- Increased damage dealt by Pioneer rifle.
- You don't have to remove mobile respawn and healing devices to charge them. You must have the suitable batteries in your inventory and stay in the device's active zone.
Sound
- Replaced Unreal Engine 4 with FMOD sound engine.
Optimization
- The network traffic was optimized.
Bug fixes
- Fixed a lot of minor glitches.
- Corrected locations design problems.
