Today we’ve prepared the update 0.51.2, which brings the number of significant changes in game process.
PvE and PvP modes
Starting from the update 0.51.2, ability to switch on the PvE\PvP mode on all servers will be available for all players.
What for do we introduce these modes?
This decision was not easy for us, we have been thinking on it since April, monitoring the players and analyzing a great number of feedback. We reached the conclusion that at the moment this decision is the only correct solution of the issue. Reason for this decision is not hard to plumb: players of high level often disturb the newcomers in completion of quests and acquaintance with Will To Live Online world. As a result, players leave the game and do not come back.
How to switch PvP/PvE modes?
Switching of PvP/PvE modes will be available in your PDA. You can use this switch staying in safe zone only, and no more often than once in two hours. By default, on usual servers PvP mode is on, and on servers No-PK – PvE mode is on.

How to understand that player is in PvP mode?
It is pretty easy to understand that player is in PvP mode – just watch his identification and find the skull sign. If you found it, player is in PvP mode. Moreover, we significantly quickened players identification in this update. Identification range also was increased by two times. This is made for your definition of player’s mode.

How PvP/PvE mode influences neutral characters?
If your character is not in the faction yet, at active PvE mode you will not be able to kill other characters, and they will not be able to kill you.
How PvP/PvE mode influences factions?
At active PvE mode you can always fight with characters from hostile faction only. Your faction mates and neutral players will not be able to deal you the damage, and you will not be able to deal damage to them. Arguably, this is an analogue of turned off FriendlyFire. At active PvP mode, you will be able to kill both your faction mates and hostile faction players, as it happened before. As well, in PvE mode you are not able to deal the damage to neutral players.
Protection against players in PvE mode
Before introducing the ability to switch the PvP and PvE modes, we carried definite work for protection against those, who will misuse the PvE mode for his own ends.
Time limit – switch the modes once in 2 hours only.
Location limit – switch the modes in safe zones only.
Protection against loot thievery – let us revise the details. To protect your loot against those who turned on the PvE mode, we developed the algorithm, which prohibits looting the monster for those who did not participate in its killing.
Character may look over the killed mob or NPC in the following cases only:
- if he dealt enough damage to monster;
- if he is in the group, which IN TOTAL dealt enough damage to monster;
- if he is in the clan, which IN TOTAL dealt enough damage to monster.
By so doing, those, who stood apart with active PvE mode, will not be able to search the monster killed by you, and your trophies will fall to you or your group mates or clan mates.
Besides, players in PvE mode will not be able to loot the corpses of players killed in PvP.
Protection against bodyblock– bullets will pass through the players in PvE mode. This is done for the reason that players in PvE mode would not be able to act as human shield.
Bonuses of PvP mode
As playing in PvP mode is much more dangerous that in PvE, players will get 5% more experience for killing monsters, other characters and NPCs. By so doing, upgrade of your character in PvP mode will happen much faster. As well, we increased the chance of drop after killing characters by 70% and drop amount by 20%.
Conclusion for PvE/PvP modes
In whole and general, open PvP stays in game anyway, in spite of the mode you play. Stage of active PvP is just “moved” to later stage, when players have enough experience in the game and made the decision to enter the faction, and are able to take a stand for themselves. Therefore, players preferring PvP will have a chance to meet worthy adversaries, but at the moment when they are ready.
Ranks and faction points
In update 0.51.2 players will be able to earn «faction points». Their quantity will influence your rank. Your current rank will be shown near the name of your character in its identification.

In «Faction» section of your PDA information on your current rank will appear, together with information on how many points do you need to earn for the following advancement.

You will be able to earn the faction points for rank advancement in several ways. The first, the simpliest and the most natural way is the war with opposite faction and accomplishment of military missions of your faction. Killing the enemy you get definite number of points. The second way to earn the rank points is in accomplishment of faction quests in the course of their appearance in the game.

List of all the available ranks and required number of points may be checked by pressing the “Ranks table” button. As we know the agility of our game community, we would like to caution you against the mindless «getting» of ranks beforehand: we recommend you to wait for further game content that allows getting more rank points compared to normal faction PvP. However, if the war of factions is a normal game style for you, do not blind you down. Fight!
Pay attention to the fact that if you kill your faction mates, you will loose your faction points and rank.
Level system of monsters
In update 0.51.2 we changed the approach to the distribution of levels among monsters. Now all the monsters appear with minimal level, which is set in exact spawn. In due course, if monster is not damaged by players, or could fight the player for some reason, it increases its level and becomes stronger.

Therefore, the longer monster lives, the higher is his level. The higher is monster’s level, the more loot and experience you will get. Maximally possible level of monster is limited by settings of each separate spawn. Therefore, it will be more interesting for you to hunt more powerful monsters in virgin locations, and we, in our turn, will increase the number of spawns in locations.
New quests
- New quests are added at Gosha’s place.
- New quests are added at Leshiy’s place.
- New quests are added at the Stockman’s place in «Korovie».
- Bulletin board added in «Korovie» with quests on it.
Balance update
In update 0.51.2 we significantly revised the balance of many things in the game. Special attention was paid to the balance of bosses.
Quests
- Experience for faction quests from the bulletin board was increased significantly.
- Leshiy’s quests in “Swamp” are now available starting from the Level 18.
- It became much easier to find mushrooms in Solnechny.
Symbiont
- Experience for killing symbiont is increased three-fold.
- Additional experience of killing symbiont in group is increased.
- Loot amount at symbiont is increased.
- Symbiont’s respawn time was decreased.
Big spider
- Loot amount is increased.
- Now big spider doesn’t break character’s leg, if it didn’t throw him up. This modification shall positively influence the fight dynamics.
Toxic spiders
- Chance of loot drop-out is increased.
Armor
- Engineers and hunters now cannot wear medium faction armor of Level 27.
- Light faction armor of Level 27 is added for engineers and hunters.
Miners
- Influence of heavy armor on the character’s motion speed is decreased. Now it will move faster.
PvP
- Chance of drop after killing characters is increased by 70% and drop amount - by 20%.
Shooting gallery
- Killing characters in shooting gallery doesn’t give experience now.
Locations
- In “Swamp” location NPC-robbers were added.
- Track to location «PvP-Arena» was removed. It’ll be back to game when Arena mode will be completed.
NPC
- Behavior of hostile NPCs is improved. Now they periodically patrol the territory.
Monsters
- Animation of several monsters’ death was improved.
- Killed jelly now can poison your character.
User interface
- Icons in user interface are improved.
- Access panel now may be hidden automatically. Option is added in game settings, which allows switching on/off the automatic hiding of access panel.
Localization
- English localization is improved. A thousand thanks to our English community for assistance and help!
- German localization is improved.
Errors correcting
- Stashes do not block bullets any more.
- Errors in barter between player are fixed.
- Error, allowing opening doors without keys and picklocks is corrected.
- Ability to collect loot through the walls is corrected.
- Errors in locations design are corrected.
- Lots of small errors are corrected.
- Stability of servers operation was improved.
