Hi everyone! Today we have a portion of information on future update. In update 0.52 several new locations will be presented, as well as new game mechanics: capture of faction checkpoints. There are two checkpoints like this, and they will be situated in «Canyon» location.

What is checkpoint?
Checkpoint is the pass of the faction in Canyon. In point of fact, each checkpoint will look like the faction base: there you will be able to find traders, warehouses and security staff in form of powerful, but mortal NPCs, own safe zone and respawn point. Checkpoints are located in strategically important places – near the places of resources extraction, which is in general important for economics and craft.
As both factions in this territory are in active phase of combat operations, no interlopers are allowed to approach the checkpoint: everybody, who is out of faction controlling this checkpoint, will be shot by security staff. This includes players of no faction: it could happen that you spy in favor of enemy!

How the checkpoint capture is going on?
Engineers of both factions will get the special device, which will turn off the protective shield, but this requires time. Team capturing the checkpoint shall ensure the safety of this device. During the process of «crack» of checkpoint safety systems, you’ll have to fight with both players of alien faction, and aid in form of faction NPCs. These NPCs will be mortal, but heavily armed.
As soon as shield is off, players of faction controlling this checkpoint will lose an opportunity to respawn in this checkpoint. Therefore, to turn off the shield is half the battle. Further, you and your engineer shall reach the commanding center and reprogram the protection system for your faction. This requires some time as well.

What will players get for participation in capture?
After the commanding center is reprogrammed, protective shield will appear around the checkpoint, which will act as the respawn point for your faction. Together with this, faction traders and warehouses will be available for you. As there are no other traders in this location, this is economical benefit.
In future (later), players will get definite amount of spare parts, which may be used in invention of different weapon modifiers. Modifiers of the following types are planned:
- damage modifier;
- precision modifier;
- wear modifier;
- weight modifier.
You should keep in mind that each use of weapon modification decreases the chance of successful modification.
In such a way, having the control over the checkpoint, your faction and you as a player of this faction, get the following:
- Trade
- Warehouse
- Respawn point
- Conditional control over the territories of resources extraction
- Participants earn the spare parts for weapon modifiers
- Security service in form of faction NPCs

What will happen if alien faction gets the control over all the checkpoints?
It is obvious that your faction loses, and Canyon territory comes under the conditional control of the enemy.
How often may the checkpoints be captured?
For now we think that checkpoints may be captured not oftener than once in 24 hours. You may find the information on belonging of the checkpoint to faction and time left in the map in PDA. As well, you can define the belonging of the checkpoint to faction according to the flag over the checkpoint.

When the update with checkpoint capture will be published?
As soon as it is ready. We expect to release this update till the end of November. At least, these are our plans.
