
After release of the game to Early Access, we received a great number of comments and offers on game improvement. We paid attention to all the challenging issues of the game and we will correct lots of them very soon.
In the nearest future we plan to release one more update, which contains lots of amendments for the game. At the moment we prepared the following list of amendments, which will appear in the update 0.49.6, however, this is not the whole list of changes, because the work on patch is still in the process. Also, we are going add more character customization options, like a new skin tones and faces.
Economics
- We removed the “Thunder” riffle bullets at Leshiy.
- Commission shop is added at Leshiy NPC. We paid attention to the fact that players complain for the absence of necessary bullets at Leshiy. However, if we add all the bullets to this NPC, majority of players will not go outside the Swamp. That is why we decided to lay the commission trade on Swamp: thus, players will be able to regulate the supplies of necessary bullets in Swamp, make money for this and develop the trade.
- Now furnance allows producing more steel ingots at a time. We paid attention to the fact that production of armor plates takes lots of time, and we decided to simplify this process. Number of cells for production of steel ingots is distributed as follows: 5 at hunter and miner, 4 at mercenary, 10 cells at engineer. Thus, you will be able to produce armor plates faster.
Optimization
- As in previous updates, we continued the work on optimization of «Solnechniy Outskirts» location. This location is big, it causes the serious system load, because lots of different objects, mobs, etc. located there. In future, this location will be divided into two parts; this shall increase the capacity, load performance, and decrease the load on your PC.
Balance
- The damage, inflicted by bear, is increased. We think that this monster shall be stronger and more dangerous.
- Speed of powerleveling for each weapon is set individually now. Now we increased the speed of powerleveling of weapon on low level, which shall positively influence the development of character. Setting of speed of powerleveling of each weapon will be made in future updates as well.
- Balance in location «Spider’s cave» is changed, and situation there became easier.
- Basic portable weight of all the characters was increased by 3 kilos.
- «Monocular», MRP-1 and MHP-1 devices are not dropped out any more after the character death.
Quests
- «Glassware breakage» quest became easier.
- Bulbs in the quest might be found as a subject, which is sat, for example, somewhere in the wardrobe.
- Fire extinguisher in the quest is not situated in the box, but is shown as separate 3D model.
Design of locations
- Now houses in the cemetery near the Solnechniy, as well as in «Korovye» and «Inzhenerny» villages are open for search.
Models
- Quality of head model for male characters is improved.
Interface
- We added the possibility to invite the player to the group by circular menu, even if you do not have created group yet.
- If your character is in the range of vision of turret, indicator appears. As well, indicator appears, which shows the remained time of punishment for PK.
- Server-time is reflected in the list of servers.
Mistakes correction
- Problem with big pile of coal near Minayev’s mine is solved.
- Problem with ladder for descending into the mine is corrected.
- Problem with Watchers in MTE is corrected. Now they behave adequately.
Localization
- Some mistakes in English translation are corrected
Message for English-speaking community
Friends, if you want us to correct different misprints and translation inexactness in the text, please, inform us about these mistakes. We will correct them.
