Too much work to get all systems up and running at current time. Focused on fixing any issues on Windows first, so that it can be tested before release.
- reticle should be more visible, targeting line always on top
- nuke/emp preparing is signaled visually at reticle/around Devader
- weapon power ups that die, leave an energy trace that can still be picked up within 8 seconds
- deity allows choosing of your nuke/turret/etc, no longer random
- standard ending can be selected in highscore view
- white circle under Devader (accessebility test)
- background can be turned off
- splatter opacity can be set
- fixed game pad bug that only could happen if you had never played... great bug for new player and even better to find. Fun!
- made some adjustments to level sequence + added two new waves
- fixed weapon path level "bravery"
- added sound-effect when a special upgrade is selected
- armor/shield/turret containers start to smoke before they get destroyed
- fixed continue information on main screen to show the level, not wave