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Dev Talk #1

Hey everyone,

Nearly a month has passed since the EA's release.
Since then, I've been gathering much feedback and was already working on several smaller patches.

Until the end of the month, I'll try to push out another update which should further improve Chapter 1. The main focus lies on improving the earlier parts this time, especially the battle with the first Dream Demon and several UI aspects.

Starting December, I'll be focusing on working on Chapter 2, which should be finished around April 2020.

To address some feedback:
-I'm aware that one of the main concerns about the game is that the text-gameplay ration is a tad bit off.
It's not easy to find a healthy balance, as there are many storylines to introduce and setting the plot in motion. Nevertheless, I'll keep this in mind while working on future updates, trying to fill in more (inter)action and less walls of text.

-Also, the fight system appears to be very confusing at first, as the first battle shows an arrow key and tells you to press SPACE/A which looks wrong in a way.

Right now I'm trying to make it more clear what to do, but I'm not finished yet.

That's all from my side for now.
Thanks to everyone who has played TDE so far, I'll continue to work as hard as a I can to further improve the game.

-Wegenbartho