Source: Steam Community (opens in a new tab)
Content and other important stuff
- Hard Mode! - Please understand, that this is NOT how the game is intended to be played. So prepare yourself, because this game mode is anything but fair!
- New gun! -Chiligun. This is what you voted, this is what you get! Chiligun is UNLOCKED from the get go, so no need to try and get it from the RadBox!
- New buildings! -Five of them, to be exact!
Slightly less important stuff
- |OPTIONS| -Camera Movement- option added. You can adjust how far the camera goes into the direction you're aiming
- |SKILLS| -AKIMBO Skill is now more forgiving with it's unlock. Now you actually need to swap weapons within Weaponwheel to be disqualified from the skill
- |SKILLS| -Weapon Specialist - skill now adds Knockback to your weapons as well, to make it more apparent that your weapon is getting stronger
- |ENEMIES| -Mushroom spit is now coloured purple, instead of yellow. So you don't need to be guessing if it's a coin or not
- |ENEMIES| -All enemies now warn you if they're shooting or attacking with an SFX. Even if they're outside of the screen
- |ENEMIES| -Pineapple has been nerfed a bit. It's now a tad slower, warns you before he attacks, and idles a bit longer
- |ENEMIES| -They spawn 2x slower now, so you have the time to actually react on their spawning before they hit you
Misc and bugfixes
- |OPTIONS| -You can no longer use your mouse in the options menu. This was never intended, but because of an brainfart, I left the code in there. Fixed now!
- |ENEMIES| -Carrots drop more goodies now
- |MELEE| -Throwable melee weapons make a sound when hitting walls, so the throwing sound just doesn't cut off suddenly
- |CLOUD PROFILE| -Maximum profile size has been increased. Just in case
- |BUGFIX| -Enemy amount has been fixed on later levels
- |BUGFIX| -Weapon Specialist- skill actually works now
- |MISC| -Workman's collision box size increased, so you can't go under him anymore
- |MISC| -Small depth issue in one of the buildings fixed
- |MISC| -Another small depth issue in one of the Part2's sections fixed
- |MISC| -Tiny visual glitch fixed with the weaponwheel