Welcome to the first week of Early Access update.
The first week has been a busy week. A lot of updates and changes. Even so I have managed to get together a few nice changes for the weekend.
The game start should be smoother now and a test tech tree is also available in the era 1 building view.
I am working on a Discord server for the community and more updates and content.
Until then, enjoy:
UPDATES
Additions
- Settlement Selector. - There are now a row of settlement images across the base of the Settlement screen, to allow for quick selection.
- numberpad +/- will now trigger increase or descrease in game speed.
- Esc will now take you to the main menu from the village or world screens.
- Changed Era 1 building view to be a tech tree. This is a test. Please give feedback. - The normal building menu and era 2 + works as before.
Changes
- Changed the start of the game so that you can build up without having to jump through tutorial hoops! - The start should be much smoother.
- Improved the quality of the settlement images on the world map.
- Improved some GUI issues.
- Improved the speed of standard combat.
- Cleared down the output text panel when starting a new game.
- Changed the difficulty in finding Settlement 3 to be easy, however you will still have to overcome the Wolf Pack.
- Set a max payment for a single item from the merchants to 2kc
- Added some minor doom clock reduction for killing a boss.
Bugs
- Plot tooltip when a building is under construction no longer says 'Central Plot'.
- Fixed an issue where you could click off the first tutorial pop-up and make the shack appear in early bronze age.
- Fixed an issue where it was possible to send 'ghost' questers on missions that would block the mission slots.
- Fixed an error report that would occur if you changed some crafting to research without clearing it. - the error report was false.
- Fied an issue where Supply was not calculating correcting and in some cases was using too many of your resources
- Fixed the missing tooltip on the Healing Clinic and Hospital.
- Fixed an incorrect skill gain when crafting the Flail.
- Fixed a possible negative resource count.
- Removed the adventure quest skills from locked chests.
- Fixed a scout quest error that would place the quest icon in the wrong location.
- Fixed a loophole that would allow you to go into negative diplomacy.