This week brings you the single most community requested item so far:
The Character Lister.
Today releases the first pass on this request. Future updates will add the ability to view/sort/filter by strength/dex etc as well as kills/damage.
At the moment the only sort/filter you have is by settlement - however i am sure you will find this of huge help.
For those of you who have powered through content and are itching for a new enemy, I bring you Whiteout. A huge snowbeast that brings with him special weather effects.
Speaking of weather!
You now have the possibility of weather in combat.
Overcast = No bad effects. But can change to rain!
Raining = -10 Ranged, -5 Melee Defence. - Can change to Overcast.
Snowing = -25 Ranged.
Additions
- Character Lister Beta 1: On the bottom of the menu panel there is now an icon with WIP (work in progress) on it for the community requested Character List. There is a lot more to come on this list, with functions to display abilities and stats. However you are welcome to start using the lister right away and make use of this great new tool).
- Era 6 Boss Whiteout is now available and the Achievement has been unlocked! - Enjoy.
- Added 3 New special boss items to go with the Whiteout combat.
- Double healing! When a character is in their house they will now get double healing. - You can send characters home via the 'send home' button in the new Character Lister.
- Weather effects.
Changes
- Spending Diplomacy on Clearing Settlement threat will now drop the threat to 0. However it will climb back up faster depending on what Era you are currently in.
- Defeating Staging areas can now reduce a settlement threat back to 0. (although it may take several staging areas to do this!)
- Pressing ESC from the world map will now take you to the main menu.
- Tweeked a few recipe costs.
Bugs
- Fixed an issue whereby it was possible to research Chemistry 11 and cause a game crash.
- Fixed a graphics display issue where the wrong terrain could show in combat.
- Fixed an issue that could cause quests to become lost.
- Fixed an issue where it was possible to unlock a higher settlement and then gain access to the lower settlements, even if they were locked.
- Fixed many GUI and text issues.