
This update has many core changes and quality of life updates!
Lets start with
Adventure Quests!
They are now live. Although not many as yet there are 2 very key ones that unlock Bio-Chemistry and allow you to get the chemist skill.
This alone will unlock a lot of content that is already released but was stuck behind this skill.
The Adventure Quest system has been updated. You now have to select actions in each location and based upon your skill the map will either update or not.
There are 3 Adventure Quests in this release. 2 Storyline only and 1 fixed to era 3-4. I will release more as we move forward.
Game Setting Options
The first of which has been much asked for - The ability to set all crafting to be be multi-run by default. (this will not affect research on world skills).
The second option is a game changer!
Ability to turn off the Auto Character Spawn!
Yes that is right. You can now set it so that when you would normally get a new character (on housing upgrades or character death), you now get an icon at the top of each settlement allowing you to spawn a new character where and when you wish.
This brings us neatly onto the next major change.
Homeless Characters
These have been totally changed. Once a character becomes homeless they no longer start to die. Instead they just hang around!
They are unable to work do research or quest.
They will defend the settlement but they fight at strength.
However this now does give you total control over house management when building houses and not wanting to spawn more characters.
And if that was not enough...
Character Movement between Settlement!
The old system has gone. Yay!
Now you can just pick up and drop a character onto any of the settlement pictures and they will relocate to that settlement, even if there are no available houses.
Each settlement now has a maximum population it can hold, it is up to you if they are all homeless or not!
Full patch notes below
Additions
- Bio-Chem Adventure Quest Unlock 1
- Bio-Chem Adventure Quest Unlock 2
- General Adventure Quest: Era 3-4
- New monster/artwork/sounds
- Added a pause icon to the main panel, it acts the same as the space bar pause. This allows you to play almost totally by mouse if needed.
- Added a multi-run option in settings: This will set all crafting to be multi run by default if selected.
- Adventure Quests to the main update pages.
- Adventure Quest Icon on the main game page.
- Settings option: No AutoFill You can not opt to turn autofill on houses off. Once off you will need to click on a spawn character icon in each settlement if you wish that settlement to have a new character.
- Added ability to turn on and off food fill in the science lab. It will still use the food you have stored there.
- Several new items
- New recipes
- New scrapbook updates
- Blight level 4
- The Spore Plague
- Text glow to the selected settlement on the settlement picture bar
- Settlement Max population. Each Settlement now has it's own population cap.
Changes
- Homeless changes! Homeless can no longer work, research or quest: Homeless no longer take no-home damage. They fight at 1/2 strength if defending the settlement.
- Labcoat and Fine labcoat to have higher Science skills when worn.
- Staging areas: Now if you lose or flee from the fight, the staging area will move to a new location.
- Moveing Settlements. You can now drag and drop characters onto the settlement picture bar to move them.
- Removed: Exchange Settlement Option.
- Removed: Delete Character option.
- Increased the amount of coin dropped by higher difficulty bosses.
- Combat reserve healing. Basic healing is fixed at 5hp a turn and 10hp when set to full heal
- Changed Riot shield to use Compisite materials instead of Plastics
Fixes
- Fixed: Error with people in the ScienceLab not returning from quests - they are not allowed to quest.
- Fixed: An issue with changing people in combat
- Fixed: Issue with Rifle criticals.
- Fixed an issue with enemy reserve HP's not showing correctly when shot by frontline troops.
- Fixed incorrect display and update of science lab output.
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