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SETTLEMENTS 0.9.6 Goes Live!

Hello Settlements Players!
This update brings a lot of fixes as well as some nice new content.
The main parts of which are:
TASKS

What are tasks you ask? Well they are a nice way for me to tackle 2 major issues we currently have.
1) A guide and tips for new players - the task system allows me to lay out some steps to walk a new player through the first age. It also allows me to explan what each other age should be focusing on and reassuring players that some stress points are supposed to be there.
2) A great way to get Coin. I am always asked for more ways to get coin, especially early in the game - well here it is.

On top of that, the task system is a great way to give yourself mini-goals while you are in each game Age and get a reward for doing so.

Better Food AI

Food and healing have been a major talking point since release. I know that many of you have asked for a new interface to manage food, however I am reluctant to add more interfaces for users to navigate through unless there is no other choice.
To this end I have changed the way the AI looks at food to better manage if they need food and what food to use.

Combat Threat

When fights get very tough, it is only by managing threat that you can get out with everyone alive.
However, understanding threat and why 1 character is getting beaten up when others are being ignored is not always easy.
To this end I have added a toggle button on the combat screen that will allow you to turn on/off the display of threat values against each of your characters.
This should allow you to see what threat your actions are causing and better manage who is getting attacked in those challenging fights.

Please follow Settlements on Twitter for all the latest news: Settlements@TreonGames

Enjoy!

Full patch notes below

Additions

  • Added TASKS! - Each Age now has tasks that can be completed for coin or items. There are currently only tasks for AGE 1 - 6 (7-8 to follow)
  • Added AGE tips and info - on the task screen
  • New animation for the log cabin build.
  • The option to see Combat Threat has been added to the combat screen. You can toggle this on and off with a button at the top right. It will display the current threat value on each monster so that you can better manage threat in difficult fights.
  • Added a Character has fully healed output text

Changes

  • Changed skill removal to be free (Yes you read that correctly.... FREE!)
  • Changed healing - Healing food AI has been redone. Characters should now better choose which foods to eat.
  • Changed healing - Characters will now automatically gain at least 1 health per tick, even if no food and not at home.
  • Changed 'character of settlement x' to be 'character of settlement-name' in text output

Fixes

  • Fixed a loading issue if a game was saved with no characters
  • Better memory clearance on reloads (There is still a small memory creep when reloading a save again and again - if you have an issue, please restart the client and then load). However you should see a huge performance increase from before
  • Fixed an issue with Incorrect plot plants showing
  • Fixed an issue when obtaining a new fine version resource, it would add itself to the tracker bar even if the basic resource was already added
  • Fixed an issue with huts not auto restarting after a reload
  • Fixed an issue with text size for feats - they should now display better on various screen sizes
  • Fixed an issue where deleting a building was removing the plant artwork
  • Fixed an issue where some character combat buffs were not clearing after combat
  • Fixed and changed the display of %chance of a scout being ambushed.
  • Fixed an issue with the lab coat tooltip
  • Cleaned up some minor combat errors