Patch Notes
Changes
- Added: Dutch tutorial translation is now added.
- Added: All tutorial translations now have a tooltip saying who we are all to thank for their hard work!
- Added: Popups and output text are now displayed when a new chest has been rewarded.
Changes
- Changed: The Science Lab field: Bio-Warhead now needs the following unlocks: Nuclear Warhead & Guidance Systems.
- Changed: I have slightly reduced the settlement attacks on Hard & Challenging difficulty.
- Changed: Added more information onto a grenade text output that would explain how to put the pin back in!
- Changed: Healing teeth no longer give combat medic xp
- Changed: Dodge xp is now only given if a monster has a 20% chance to hit or greater.
- Changed: Bio-Pistols can now be duel wielded
- Changed: Bio-Machine Pistols can now be duel wielded
- Changed: Right-Clicking on a machine working on the oil-rig will now remove it.
- Changed: A characater that is saved from death by a Paramedic now has all bleeding and poison stopped and the healing effect is now set to 20% of max HP.
- Changed: The basic pallet has been changed to help give contrast against the white text in the resource tracker.
- Changed: The way the game handled locallised dates/times has been changed.
- Changed: Some Adventure quest skill checks will now tell you what skill you need if you fail them. Warning: Not all skill checks will do this, especially if a hard to find bonus chest is hidden behind the check.
- Changed: Medical Dressings have been given a boost to 40hp per use.
- Changed: The combat stance icon to a colour more suitable for any colour blind players.
- Changed: Clicking next settlement while in the central plot should no longer allow you to go into settlement 10 central area (as there is not one!)
Fixes
- Fixed: Paramedic was not triggering on all death occurances.
- Fixed: A bug in the German tutorial 'Character Sheet' translation that would cause an error.
- Fixed: The task to create 10 defence missiles was not calculating the missiles correctly.
- Fixed: An issue with the Bio-Grenade damage that would sometimes cause an error.
- Fixed: Character game stats and feats were not clearing upon death.
- Fixed: Fleeing or failing combat at the Oil-Rig settlement should destroy the oil rig.
- Fixed: Saves with 0 characters would cause a crash in the post launch updates. This has been fixed.
- Fixed: The cold weather production warning on settlement 6 should now be visible on all screen resolutions.
- Fixed: Some adventure quest text errors.
- Fixed: Some tooltip text errors.
- Fixed: Settlement hot keys are no longer usable while on the main menu.
- Fixed: Dead characters no longer count towards population max.
- Fixed: The launch button for the final victory quest should no longer require a client restart to see.
- Fixed: Continued tweeks to the sound = true settings for some realtek sound users.
