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SETTLEMENTS Update: ERA 10 - Victory or Death!

Welcome to the start of ERA 10 content.

Today's patch will open the way into ERA 10 and more content will be released throughout June.
ERA 10 is different from every other era.
There will be a lot less building/item creation but more focus on the 3 seperate storylines, adventure quests and victorys that can be achieved.
As we progress into ERA10, you will have to decide upon how you will try to end your game.

  • Make peace with the Blight Entity!
  • Destroy the Blight Entity!
  • or Flee the planet and save as many people as possible.

Here are the patch notes for today's release.
Enjoy!

Patch Notes

Additions

  • Added: Questline - The Awakening
  • Added: Reward Item - Merlin's Staff to Era 4+ treasure
  • Added: Crafting Item: Martial Arts Weapons to Era 6
  • Added: Crafting Item: Martial Arts Bio-Weapons to Era 9
  • Added: Crafting Item: Martial Arts Tonfa to Era 6
  • Added: Tooltips to the resource bars
  • Added: Tooltips to the Settlement quick icons
  • Added: Scientist skill books to treasure
  • Added: The Missile Silo Adventure Quest
  • Added: Various items to be able to make a prototype rocket and missile system
  • Added: 2 Stages of buildings for the Rocket Platform
  • Added: Missile Defence System
  • Added: Various Scrapbook updates
  • Added: The ability to view characters in the science lab
  • Added: Coffee plantation and the ability to make coffee
  • Added: Health gains as well as warning added to the settlement screens
  • Added: Tooltips on the buildings and on the character health stats to explain health +/-
  • Added: Names of the rewarded early access players to the credits page
  • Added: Final era 9 task completions
  • Added: Some alternative sound options for those who get hanging/freezing due to sounds. - please contact me in chat for more information.
  • Added: 2 rare boss encounter spawns for the Headhunter brothers.
  • Added: New loot for the Headhunter brothers.
  • Unlocked: Rocketry 7
  • Unlocked: Rocketry 8
  • unlocked: Settlement 10 - It is via a quest. When you get there, you can move people in but there is nothing for you to do as yet - this will be in one of the ERA 10 victory questlines.

Changes

  • Changed: Several buildings are supposed to be unique builds. This has now been applied to the Observatory line and the ScienceLab.
  • Changed: Scouting Panel now stays open when you close a character sheet.
  • Changed: Reduce Science Lab point requirements for Chemistry and Early Energy.
  • Changed: Increased XP for Science unlocks
  • Changed: Made some late game performance improvements
  • Changed: Improved item tooltips
  • Changed: Reduced the number of kills needed for the Elemental Slayer achievement
  • Changed: Increase the range that you can modify the font sizes in the output text area.
  • Changed: The feat text on the feat purchase panel.

Fixes

  • Fixed: Several Cosmetic issues
  • Fixed: Issues with the Kill X Bio-Creature tasks
  • Fixed: There was an issue with 'The Missing Prt1' auto completing.
  • Fixed: An issue where characters working in the central plot would show incorrect locations on the character lister.
  • Fixed: An issue with the wrong boss spawning on scout returns.
  • Fixed: An issue with the adventure quest system - i have had to change part of the code in this update - please alert me if any issues arise in AQ's.
  • Fixed: An issue where you could stop the Oil Pump from working.
  • Fixed: A resize issue with the word font on the infopanel
  • Fixed: A resize issue with the settlement names
  • Fixed: A resize issue if the windows taskbar was on the side of the screen.
  • Fixed: Turning on/off the massing view in options did not take effect until a restart.
  • Fixed: On some resolutions the starting tutorial would appear in the wrong place and block the screen.
  • Fixed: Science Tools not being usable
  • Fixed: The Science Lab is now correctly imbeded in the game client.
  • Fixed: A bug with adventure quests - they should now not re-unlock once completed.
  • Fixed: mis-aligned merchant information
  • Fixed: Several minor resize issues.
  • Fixed: An error message when you had a damaged settlement but no buildings built in the central plot.

Known issues

  • Missing Artwork: Missing picture for the Medical Center upgrade in ERA 10
  • Missing Content: Cannot fire Missiles in combat

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