Here are the current patch notes for the latest beta build:
Patch notes below
Patch Notes
Additions
- Added 2 more Resource tracking bars. You can access these by clicking on the numbers at the end of the bar, or using the number 1-3 keys (keyboard or number pad)
- Added: 9 New recipes for Era 9 Armour mods (You need to unlock Composites 5)
- Added: Assault Shotguns
- Added: Bio-Pistols
- Added: Bio-Rifles
- Added: Bio-Gun Militia
- Added: Bio-WarPike
- Unlocked: Ballistics 6
- Unlocked: Ballistics 7
- Unlocked: Composites 5
- Added: More faces.
- Added: Status to unarmed items.
- Added: Navigation cycle on the Central Plot GUI (Fixed cycle on S7)
- Added: Navigation cycle on the Character Feats GUI
- Added: More artwork and sound.
Changed
- Changes: Boss Fight Change In order to bring more variety to Boss fights, I am going to improve them somewhat. The first to have these revamp is RAZOR Razor now have several changes to his normal build, he also has 2 rare versions of the encounter. Both of these rare version will drop unique treasure and be much harder than the standard version.
- Changed: Bosses now clear from the map if you flee.
- Changed: Bosses appear less often, you will have to scout for them if you want more boss encounters.
- Changed: Longer tooltip duration on Item/Research GUI
- Changed: More complete tooltips for items and recipes.
- Changed: Removed several buttons from the main menu.
- Changed: The Tech Tree can now be accessed via the build interface or the Central Plot.
- Changed: Machine Pistols are now more in-line with 6 shooters that have more attacks.
- Changed: Computers now have more Science Lab output
- Changed: Rebalanced some science lab point requirements
Fixes
- Fixed: Some cosmetic bugs
- Fixed: Missing terror Hawk sound
- Fixed: The WarMachine Tooltips
- Fixed: Missing sound on the rock monsters
- Fixed: The ability to research past the end science in the science lab.
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